| cbuffer cbuffer_x_6 : register(b1, space0) { |
| uint4 x_6[3]; |
| }; |
| cbuffer cbuffer_x_10 : register(b0, space0) { |
| uint4 x_10[2]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| int A[2] = (int[2])0; |
| int i = 0; |
| int a = 0; |
| float2 v1 = float2(0.0f, 0.0f); |
| float2 v2 = float2(0.0f, 0.0f); |
| int b = 0; |
| const int x_46 = asint(x_6[2].x); |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_48 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); |
| A[x_46] = x_48; |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_51 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| const int x_53 = asint(x_6[1].x); |
| A[x_51] = x_53; |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_56 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| i = x_56; |
| while (true) { |
| const int x_61 = i; |
| const int x_63 = asint(x_6[2].x); |
| if ((x_61 > x_63)) { |
| } else { |
| break; |
| } |
| i = (i - 1); |
| } |
| const float x_69 = asfloat(x_10[1].x); |
| const float x_71 = asfloat(x_10[1].x); |
| const int x_76 = A[((x_69 >= x_71) ? 1 : i)]; |
| a = x_76; |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const int x_78 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| const int x_80 = a; |
| const uint scalar_offset_4 = ((16u * uint(0))) / 4; |
| const int x_84 = asint(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]); |
| const uint scalar_offset_5 = ((16u * uint(0))) / 4; |
| const int x_87 = asint(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]); |
| const float x_91 = asfloat(x_10[1].x); |
| const uint scalar_offset_6 = ((16u * uint(0))) / 4; |
| const float x_93 = asfloat(x_10[scalar_offset_6 / 4][scalar_offset_6 % 4]); |
| v1 = (bool2((x_91 < x_93), true) ? float2(float(x_84), float(x_87)) : float2(float(x_78), float(x_80))); |
| const int x_98 = asint(x_6[2].x); |
| const float x_100 = v1[x_98]; |
| const uint scalar_offset_7 = ((16u * uint(0))) / 4; |
| const int x_103 = asint(x_6[scalar_offset_7 / 4][scalar_offset_7 % 4]); |
| const float x_105 = v1[x_103]; |
| v2 = (bool2(false, false) ? float2(x_105, x_105) : float2(x_100, x_100)); |
| const int x_109 = asint(x_6[1].x); |
| const float x_110 = float(x_109); |
| const uint scalar_offset_8 = ((16u * uint(0))) / 4; |
| const int x_113 = asint(x_6[scalar_offset_8 / 4][scalar_offset_8 % 4]); |
| const float x_114 = float(x_113); |
| const int x_121 = A[int(clamp(float2(x_110, x_110), float2(x_114, x_114), v2).x)]; |
| b = x_121; |
| const int x_122 = b; |
| const int x_124 = asint(x_6[1].x); |
| if ((x_122 == x_124)) { |
| const uint scalar_offset_9 = ((16u * uint(0))) / 4; |
| const int x_130 = asint(x_6[scalar_offset_9 / 4][scalar_offset_9 % 4]); |
| const int x_133 = asint(x_6[2].x); |
| const int x_136 = asint(x_6[2].x); |
| const uint scalar_offset_10 = ((16u * uint(0))) / 4; |
| const int x_139 = asint(x_6[scalar_offset_10 / 4][scalar_offset_10 % 4]); |
| x_GLF_color = float4(float(x_130), float(x_133), float(x_136), float(x_139)); |
| } else { |
| const int x_143 = asint(x_6[2].x); |
| const float x_144 = float(x_143); |
| x_GLF_color = float4(x_144, x_144, x_144, x_144); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |