| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_5 : register(b0, space0) { |
| uint4 x_5[2]; |
| }; |
| cbuffer cbuffer_x_8 : register(b1, space0) { |
| uint4 x_8[2]; |
| }; |
| |
| void main_1() { |
| float a = 0.0f; |
| const float x_31 = asfloat(x_5[1].x); |
| x_GLF_color = float4(x_31, x_31, x_31, x_31); |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_34 = asfloat(x_5[scalar_offset / 4][scalar_offset % 4]); |
| a = x_34; |
| while (true) { |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const float x_40 = asfloat(x_5[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const float x_43 = asfloat(x_5[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| if (((x_40 / 0.200000003f) < x_43)) { |
| return; |
| } |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const float x_48 = asfloat(x_5[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| const uint scalar_offset_4 = ((16u * uint(0))) / 4; |
| const float x_51 = asfloat(x_5[scalar_offset_4 / 4][scalar_offset_4 % 4]); |
| if (((x_48 / 0.200000003f) < x_51)) { |
| return; |
| } |
| const uint scalar_offset_5 = ((16u * uint(0))) / 4; |
| const float x_56 = asfloat(x_5[scalar_offset_5 / 4][scalar_offset_5 % 4]); |
| const uint scalar_offset_6 = ((16u * uint(0))) / 4; |
| const float x_59 = asfloat(x_5[scalar_offset_6 / 4][scalar_offset_6 % 4]); |
| if (((x_56 / 0.200000003f) < x_59)) { |
| return; |
| } |
| const uint scalar_offset_7 = ((16u * uint(0))) / 4; |
| const float x_64 = asfloat(x_5[scalar_offset_7 / 4][scalar_offset_7 % 4]); |
| const uint scalar_offset_8 = ((16u * uint(0))) / 4; |
| const float x_67 = asfloat(x_5[scalar_offset_8 / 4][scalar_offset_8 % 4]); |
| if (((x_64 / 0.200000003f) < x_67)) { |
| return; |
| } else { |
| a = 0.0f; |
| } |
| { |
| if (!((a == 0.0f))) { |
| } else { |
| break; |
| } |
| } |
| } |
| const int x_75 = asint(x_8[1].x); |
| const uint scalar_offset_9 = ((16u * uint(0))) / 4; |
| const int x_78 = asint(x_8[scalar_offset_9 / 4][scalar_offset_9 % 4]); |
| const uint scalar_offset_10 = ((16u * uint(0))) / 4; |
| const int x_81 = asint(x_8[scalar_offset_10 / 4][scalar_offset_10 % 4]); |
| const int x_84 = asint(x_8[1].x); |
| x_GLF_color = float4(float(x_75), float(x_78), float(x_81), float(x_84)); |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |