| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct S { |
| int x; |
| int y; |
| }; |
| struct buf0 { |
| /* 0x0000 */ int one; |
| }; |
| struct tint_array_wrapper { |
| S arr[2]; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void func_struct_S_i1_i11_(thread S* const arg) { |
| (*(arg)).y = 1; |
| return; |
| } |
| |
| void main_1(constant buf0& x_10, thread float4* const tint_symbol_4) { |
| float a = 0.0f; |
| tint_array_wrapper b = {}; |
| S param = {}; |
| a = 5.0f; |
| while (true) { |
| int const x_43 = x_10.one; |
| b.arr[x_43].x = 1; |
| int const x_46 = b.arr[1].x; |
| if ((x_46 == 1)) { |
| int const x_51 = x_10.one; |
| if ((x_51 == 1)) { |
| break; |
| } |
| S const x_56 = b.arr[1]; |
| param = x_56; |
| func_struct_S_i1_i11_(&(param)); |
| S const x_58 = param; |
| b.arr[1] = x_58; |
| int const x_61 = b.arr[1].y; |
| a = float(x_61); |
| } |
| a = 0.0f; |
| { |
| if (false) { |
| } else { |
| break; |
| } |
| } |
| } |
| float const x_63 = a; |
| if ((x_63 == 5.0f)) { |
| *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_10 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_10, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |