blob: 1fcb7666921399ef25c5ce2ad70f12148e541e61 [file] [log] [blame]
cbuffer cbuffer_x_5 : register(b0, space0) {
uint4 x_5[6];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int x_36 = 0;
bool x_74 = false;
float4 x_33_phi = float4(0.0f, 0.0f, 0.0f, 0.0f);
int x_36_phi = 0;
int x_38_phi = 0;
bool x_75_phi = false;
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_29 = asint(x_5[scalar_offset / 4][scalar_offset % 4]);
const int x_31 = asint(x_5[1].x);
x_33_phi = float4(0.0f, 0.0f, 0.0f, 0.0f);
x_36_phi = x_29;
x_38_phi = x_31;
while (true) {
float4 x_53 = float4(0.0f, 0.0f, 0.0f, 0.0f);
int x_39 = 0;
float4 x_34_phi = float4(0.0f, 0.0f, 0.0f, 0.0f);
int x_62_phi = 0;
const float4 x_33 = x_33_phi;
x_36 = x_36_phi;
const int x_38 = x_38_phi;
const int x_41 = asint(x_5[4].x);
if ((x_38 < x_41)) {
} else {
break;
}
float4 x_53_phi = float4(0.0f, 0.0f, 0.0f, 0.0f);
int x_56_phi = 0;
switch(0u) {
default: {
const int x_48 = asint(x_5[3].x);
if ((x_38 > x_48)) {
x_34_phi = x_33;
x_62_phi = 2;
break;
}
x_53_phi = x_33;
x_56_phi = x_29;
while (true) {
float4 x_54 = float4(0.0f, 0.0f, 0.0f, 0.0f);
int x_57 = 0;
x_53 = x_53_phi;
const int x_56 = x_56_phi;
if ((x_56 < x_41)) {
} else {
break;
}
{
const float x_61 = float((x_38 + x_56));
x_54 = float4(x_61, x_61, x_61, x_61);
x_57 = (x_56 + 1);
x_53_phi = x_54;
x_56_phi = x_57;
}
}
x_GLF_color = x_53;
x_34_phi = x_53;
x_62_phi = x_31;
break;
}
}
const float4 x_34 = x_34_phi;
const int x_62 = x_62_phi;
{
x_39 = (x_38 + 1);
x_33_phi = x_34;
x_36_phi = asint((x_36 + asint(x_62)));
x_38_phi = x_39;
}
}
const float4 x_63 = x_GLF_color;
const int x_65 = asint(x_5[2].x);
const float x_66 = float(x_65);
const bool x_69 = all((x_63 == float4(x_66, x_66, x_66, x_66)));
x_75_phi = x_69;
if (x_69) {
const int x_73 = asint(x_5[5].x);
x_74 = (x_36 == asint(x_73));
x_75_phi = x_74;
}
if (x_75_phi) {
const float x_79 = float(x_31);
const float x_80 = float(x_29);
x_GLF_color = float4(x_79, x_80, x_80, x_79);
} else {
const float x_82 = float(x_29);
x_GLF_color = float4(x_82, x_82, x_82, x_82);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}