| static int data[10] = (int[10])0; |
| static int temp[10] = (int[10])0; |
| cbuffer cbuffer_x_28 : register(b0, space0) { |
| uint4 x_28[1]; |
| }; |
| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void merge_i1_i1_i1_(inout int from, inout int mid, inout int to) { |
| int k = 0; |
| int i = 0; |
| int j = 0; |
| int i_1 = 0; |
| const int x_251 = from; |
| k = x_251; |
| const int x_252 = from; |
| i = x_252; |
| const int x_253 = mid; |
| j = (x_253 + 1); |
| while (true) { |
| const int x_259 = i; |
| const int x_260 = mid; |
| const int x_262 = j; |
| const int x_263 = to; |
| bool tint_tmp = (x_259 <= x_260); |
| if (tint_tmp) { |
| tint_tmp = (x_262 <= x_263); |
| } |
| if ((tint_tmp)) { |
| } else { |
| break; |
| } |
| const int x_269 = data[i]; |
| const int x_272 = data[j]; |
| if ((x_269 < x_272)) { |
| const int x_277 = k; |
| k = (x_277 + 1); |
| const int x_279 = i; |
| i = (x_279 + 1); |
| const int x_282 = data[x_279]; |
| temp[x_277] = x_282; |
| } else { |
| const int x_284 = k; |
| k = (x_284 + 1); |
| const int x_286 = j; |
| j = (x_286 + 1); |
| const int x_289 = data[x_286]; |
| temp[x_284] = x_289; |
| } |
| } |
| while (true) { |
| const int x_295 = i; |
| const int x_297 = i; |
| const int x_298 = mid; |
| bool tint_tmp_1 = (x_295 < 10); |
| if (tint_tmp_1) { |
| tint_tmp_1 = (x_297 <= x_298); |
| } |
| if ((tint_tmp_1)) { |
| } else { |
| break; |
| } |
| const int x_302 = k; |
| k = (x_302 + 1); |
| const int x_304 = i; |
| i = (x_304 + 1); |
| const int x_307 = data[x_304]; |
| temp[x_302] = x_307; |
| } |
| const int x_309 = from; |
| i_1 = x_309; |
| while (true) { |
| const int x_314 = i_1; |
| const int x_315 = to; |
| if ((x_314 <= x_315)) { |
| } else { |
| break; |
| } |
| const int x_318 = i_1; |
| const int x_321 = temp[i_1]; |
| data[x_318] = x_321; |
| { |
| i_1 = (i_1 + 1); |
| } |
| } |
| return; |
| } |
| |
| void mergeSort_() { |
| int low = 0; |
| int high = 0; |
| int m = 0; |
| int i_2 = 0; |
| int from_1 = 0; |
| int mid_1 = 0; |
| int to_1 = 0; |
| int param = 0; |
| int param_1 = 0; |
| int param_2 = 0; |
| low = 0; |
| high = 9; |
| m = 1; |
| { |
| for(; (m <= high); m = (2 * m)) { |
| i_2 = low; |
| { |
| for(; (i_2 < high); i_2 = (i_2 + (2 * m))) { |
| from_1 = i_2; |
| mid_1 = ((i_2 + m) - 1); |
| to_1 = min(((i_2 + (2 * m)) - 1), high); |
| param = from_1; |
| param_1 = mid_1; |
| param_2 = to_1; |
| merge_i1_i1_i1_(param, param_1, param_2); |
| } |
| } |
| } |
| } |
| return; |
| } |
| |
| void main_1() { |
| int i_3 = 0; |
| int j_1 = 0; |
| float grey = 0.0f; |
| const float x_84 = asfloat(x_28[0].x); |
| i_3 = int(x_84); |
| while (true) { |
| switch(i_3) { |
| case 9: { |
| data[i_3] = -5; |
| break; |
| } |
| case 8: { |
| data[i_3] = -4; |
| break; |
| } |
| case 7: { |
| data[i_3] = -3; |
| break; |
| } |
| case 6: { |
| data[i_3] = -2; |
| break; |
| } |
| case 5: { |
| data[i_3] = -1; |
| break; |
| } |
| case 4: { |
| data[i_3] = 0; |
| break; |
| } |
| case 3: { |
| data[i_3] = 1; |
| break; |
| } |
| case 2: { |
| data[i_3] = 2; |
| break; |
| } |
| case 1: { |
| data[i_3] = 3; |
| break; |
| } |
| case 0: { |
| data[i_3] = 4; |
| break; |
| } |
| default: { |
| break; |
| } |
| } |
| i_3 = (i_3 + 1); |
| { |
| if ((i_3 < 10)) { |
| } else { |
| break; |
| } |
| } |
| } |
| j_1 = 0; |
| { |
| for(; (j_1 < 10); j_1 = (j_1 + 1)) { |
| const int x_133 = j_1; |
| const int x_136 = data[j_1]; |
| temp[x_133] = x_136; |
| } |
| } |
| mergeSort_(); |
| const float x_142 = gl_FragCoord.y; |
| if ((int(x_142) < 30)) { |
| const int x_149 = data[0]; |
| grey = (0.5f + (float(x_149) / 10.0f)); |
| } else { |
| const float x_154 = gl_FragCoord.y; |
| if ((int(x_154) < 60)) { |
| const int x_161 = data[1]; |
| grey = (0.5f + (float(x_161) / 10.0f)); |
| } else { |
| const float x_166 = gl_FragCoord.y; |
| if ((int(x_166) < 90)) { |
| const int x_173 = data[2]; |
| grey = (0.5f + (float(x_173) / 10.0f)); |
| } else { |
| const float x_178 = gl_FragCoord.y; |
| if ((int(x_178) < 120)) { |
| const int x_185 = data[3]; |
| grey = (0.5f + (float(x_185) / 10.0f)); |
| } else { |
| const float x_190 = gl_FragCoord.y; |
| if ((int(x_190) < 150)) { |
| discard; |
| } else { |
| const float x_197 = gl_FragCoord.y; |
| if ((int(x_197) < 180)) { |
| const int x_204 = data[5]; |
| grey = (0.5f + (float(x_204) / 10.0f)); |
| } else { |
| const float x_209 = gl_FragCoord.y; |
| if ((int(x_209) < 210)) { |
| const int x_216 = data[6]; |
| grey = (0.5f + (float(x_216) / 10.0f)); |
| } else { |
| const float x_221 = gl_FragCoord.y; |
| if ((int(x_221) < 240)) { |
| const int x_228 = data[7]; |
| grey = (0.5f + (float(x_228) / 10.0f)); |
| } else { |
| const float x_233 = gl_FragCoord.y; |
| if ((int(x_233) < 270)) { |
| const int x_240 = data[8]; |
| grey = (0.5f + (float(x_240) / 10.0f)); |
| } else { |
| discard; |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| const float x_244 = grey; |
| const float3 x_245 = float3(x_244, x_244, x_244); |
| x_GLF_color = float4(x_245.x, x_245.y, x_245.z, 1.0f); |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_5; |
| } |