commit | 18e089f18ce028fd1ca85a07874269ba74128737 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Tue Sep 12 21:27:53 2023 +0000 |
committer | James Price <jrprice@google.com> | Tue Sep 12 21:27:53 2023 +0000 |
tree | 048ea174a44efd6a040bd40537a90ff1f5d20ba3 | |
parent | 53a28ef6571e6dfcdb9b3ab75aa15db6f43fa3f3 [diff] |
[ir] Add Robustness transform Inserts clamping for access, load_vector_element, and store_vector_element instructions. Handles config options for disabling clamping for each individual address space. Clamping for texture builtins will be added in a future CL, as will handling for the config options that disable clamping in a more fine-grained manner. Bug: tint:1718 Change-Id: I2d9cadeb1a53a0dc70efa80f15fe46ecfe1cf191 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/150621 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.