commit | 4e98fb0bd8c99ac7cc91f7157428f645099b86d3 | [log] [tgz] |
---|---|---|
author | Antonio Maiorano <amaiorano@google.com> | Mon May 02 19:49:19 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon May 02 19:49:19 2022 +0000 |
tree | d1f42db80d85eff19c1224cd886a1e2016a860fc | |
parent | 870b5a665f43c47abd07d95e95ffcbbbdc577d8e [diff] |
Factor out code to flatten bindings for msl And use it in the fuzzers to fix ICE that occurs when bindings are not flattened when processing MSL. Bug: chromium:1314938 Change-Id: Ic35503e53395fad232487226c324067975291fbf Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88461 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.