commit | 6e9ffdfa69714d7038471525343ebcd0106a52a3 | [log] [tgz] |
---|---|---|
author | Peng Huang <penghuang@chromium.org> | Fri Nov 10 22:03:22 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Nov 10 22:03:22 2023 +0000 |
tree | 66e36d37d275e26412c8c24242e400034e2484b2 | |
parent | 99dc321d768a7904179d6f78c6f63f1f0b2bbbc1 [diff] |
d3d11: check debug layer for shared d3d11 device IF the shared d3d11 device is created with debug layer, we will initialize debug filters to avoid some unwanted warnings. This CL also not fails device creation, if the debug layer is not avaliable. Bug: dawn:1938 Change-Id: Ie504c722717783473e235ba1db7d5e65c3e60abc Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/160180 Commit-Queue: Peng Huang <penghuang@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Auto-Submit: Peng Huang <penghuang@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.