IR: Fix robustness transform on textureLoad of sampled and depth textures For sampled and depth textures, which contain a 'level' argument, the robustness transform is supposed to clamp 'coords' using the dimensions at the clamped level, but it was looking up dimensions at level 0 instead. Bug: 42250751 Bug: 42251045 Bug: 378541479 Change-Id: I0e7fd6148417b248a9b584ae19818e9027306b63 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/214514 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: dan sinclair <dsinclair@chromium.org> Commit-Queue: James Price <jrprice@google.com> Auto-Submit: Antonio Maiorano <amaiorano@google.com> Reviewed-by: dan sinclair <dsinclair@chromium.org>
diff --git a/src/tint/lang/core/ir/transform/robustness.cc b/src/tint/lang/core/ir/transform/robustness.cc index 079a6cd..b9dd071 100644 --- a/src/tint/lang/core/ir/transform/robustness.cc +++ b/src/tint/lang/core/ir/transform/robustness.cc
@@ -309,7 +309,6 @@ break; } case core::BuiltinFn::kTextureLoad: { - clamp_coords(1u); uint32_t next_arg = 2u; if (type::IsTextureArray(texture->Dim())) { clamp_array_index(next_arg++); @@ -317,6 +316,7 @@ if (texture->IsAnyOf<type::SampledTexture, type::DepthTexture>()) { clamp_level(next_arg++); } + clamp_coords(1u); // Must run after clamp_level break; } case core::BuiltinFn::kTextureStore: {
diff --git a/src/tint/lang/core/ir/transform/robustness_test.cc b/src/tint/lang/core/ir/transform/robustness_test.cc index a9ecbf8..791101e 100644 --- a/src/tint/lang/core/ir/transform/robustness_test.cc +++ b/src/tint/lang/core/ir/transform/robustness_test.cc
@@ -2146,28 +2146,28 @@ %load_signed = func(%coords:i32, %level:i32):vec4<f32> { $B2: { %5:texture_1d<f32> = load %texture - %6:u32 = textureDimensions %5 + %6:u32 = textureNumLevels %5 %7:u32 = sub %6, 1u - %8:u32 = convert %coords + %8:u32 = convert %level %9:u32 = min %8, %7 - %10:u32 = textureNumLevels %5 + %10:u32 = textureDimensions %5, %9 %11:u32 = sub %10, 1u - %12:u32 = convert %level + %12:u32 = convert %coords %13:u32 = min %12, %11 - %14:vec4<f32> = textureLoad %5, %9, %13 + %14:vec4<f32> = textureLoad %5, %13, %9 ret %14 } } %load_unsigned = func(%coords_1:u32, %level_1:u32):vec4<f32> { # %coords_1: 'coords', %level_1: 'level' $B3: { %18:texture_1d<f32> = load %texture - %19:u32 = textureDimensions %18 + %19:u32 = textureNumLevels %18 %20:u32 = sub %19, 1u - %21:u32 = min %coords_1, %20 - %22:u32 = textureNumLevels %18 + %21:u32 = min %level_1, %20 + %22:u32 = textureDimensions %18, %21 %23:u32 = sub %22, 1u - %24:u32 = min %level_1, %23 - %25:vec4<f32> = textureLoad %18, %21, %24 + %24:u32 = min %coords_1, %23 + %25:vec4<f32> = textureLoad %18, %24, %21 ret %25 } } @@ -2243,28 +2243,28 @@ %load_signed = func(%coords:vec2<i32>, %level:i32):vec4<f32> { $B2: { %5:texture_2d<f32> = load %texture - %6:vec2<u32> = textureDimensions %5 - %7:vec2<u32> = sub %6, vec2<u32>(1u) - %8:vec2<u32> = convert %coords - %9:vec2<u32> = min %8, %7 - %10:u32 = textureNumLevels %5 - %11:u32 = sub %10, 1u - %12:u32 = convert %level - %13:u32 = min %12, %11 - %14:vec4<f32> = textureLoad %5, %9, %13 + %6:u32 = textureNumLevels %5 + %7:u32 = sub %6, 1u + %8:u32 = convert %level + %9:u32 = min %8, %7 + %10:vec2<u32> = textureDimensions %5, %9 + %11:vec2<u32> = sub %10, vec2<u32>(1u) + %12:vec2<u32> = convert %coords + %13:vec2<u32> = min %12, %11 + %14:vec4<f32> = textureLoad %5, %13, %9 ret %14 } } %load_unsigned = func(%coords_1:vec2<u32>, %level_1:u32):vec4<f32> { # %coords_1: 'coords', %level_1: 'level' $B3: { %18:texture_2d<f32> = load %texture - %19:vec2<u32> = textureDimensions %18 - %20:vec2<u32> = sub %19, vec2<u32>(1u) - %21:vec2<u32> = min %coords_1, %20 - %22:u32 = textureNumLevels %18 - %23:u32 = sub %22, 1u - %24:u32 = min %level_1, %23 - %25:vec4<f32> = textureLoad %18, %21, %24 + %19:u32 = textureNumLevels %18 + %20:u32 = sub %19, 1u + %21:u32 = min %level_1, %20 + %22:vec2<u32> = textureDimensions %18, %21 + %23:vec2<u32> = sub %22, vec2<u32>(1u) + %24:vec2<u32> = min %coords_1, %23 + %25:vec4<f32> = textureLoad %18, %24, %21 ret %25 } } @@ -2343,35 +2343,35 @@ %load_signed = func(%coords:vec2<i32>, %layer:i32, %level:i32):vec4<f32> { $B2: { %6:texture_2d_array<f32> = load %texture - %7:vec2<u32> = textureDimensions %6 - %8:vec2<u32> = sub %7, vec2<u32>(1u) - %9:vec2<u32> = convert %coords - %10:vec2<u32> = min %9, %8 - %11:u32 = textureNumLayers %6 + %7:u32 = textureNumLayers %6 + %8:u32 = sub %7, 1u + %9:u32 = convert %layer + %10:u32 = min %9, %8 + %11:u32 = textureNumLevels %6 %12:u32 = sub %11, 1u - %13:u32 = convert %layer + %13:u32 = convert %level %14:u32 = min %13, %12 - %15:u32 = textureNumLevels %6 - %16:u32 = sub %15, 1u - %17:u32 = convert %level - %18:u32 = min %17, %16 - %19:vec4<f32> = textureLoad %6, %10, %14, %18 + %15:vec2<u32> = textureDimensions %6, %14 + %16:vec2<u32> = sub %15, vec2<u32>(1u) + %17:vec2<u32> = convert %coords + %18:vec2<u32> = min %17, %16 + %19:vec4<f32> = textureLoad %6, %18, %10, %14 ret %19 } } %load_unsigned = func(%coords_1:vec2<u32>, %layer_1:u32, %level_1:u32):vec4<f32> { # %coords_1: 'coords', %layer_1: 'layer', %level_1: 'level' $B3: { %24:texture_2d_array<f32> = load %texture - %25:vec2<u32> = textureDimensions %24 - %26:vec2<u32> = sub %25, vec2<u32>(1u) - %27:vec2<u32> = min %coords_1, %26 - %28:u32 = textureNumLayers %24 + %25:u32 = textureNumLayers %24 + %26:u32 = sub %25, 1u + %27:u32 = min %layer_1, %26 + %28:u32 = textureNumLevels %24 %29:u32 = sub %28, 1u - %30:u32 = min %layer_1, %29 - %31:u32 = textureNumLevels %24 - %32:u32 = sub %31, 1u - %33:u32 = min %level_1, %32 - %34:vec4<f32> = textureLoad %24, %27, %30, %33 + %30:u32 = min %level_1, %29 + %31:vec2<u32> = textureDimensions %24, %30 + %32:vec2<u32> = sub %31, vec2<u32>(1u) + %33:vec2<u32> = min %coords_1, %32 + %34:vec4<f32> = textureLoad %24, %33, %27, %30 ret %34 } } @@ -2447,28 +2447,28 @@ %load_signed = func(%coords:vec3<i32>, %level:i32):vec4<f32> { $B2: { %5:texture_3d<f32> = load %texture - %6:vec3<u32> = textureDimensions %5 - %7:vec3<u32> = sub %6, vec3<u32>(1u) - %8:vec3<u32> = convert %coords - %9:vec3<u32> = min %8, %7 - %10:u32 = textureNumLevels %5 - %11:u32 = sub %10, 1u - %12:u32 = convert %level - %13:u32 = min %12, %11 - %14:vec4<f32> = textureLoad %5, %9, %13 + %6:u32 = textureNumLevels %5 + %7:u32 = sub %6, 1u + %8:u32 = convert %level + %9:u32 = min %8, %7 + %10:vec3<u32> = textureDimensions %5, %9 + %11:vec3<u32> = sub %10, vec3<u32>(1u) + %12:vec3<u32> = convert %coords + %13:vec3<u32> = min %12, %11 + %14:vec4<f32> = textureLoad %5, %13, %9 ret %14 } } %load_unsigned = func(%coords_1:vec3<u32>, %level_1:u32):vec4<f32> { # %coords_1: 'coords', %level_1: 'level' $B3: { %18:texture_3d<f32> = load %texture - %19:vec3<u32> = textureDimensions %18 - %20:vec3<u32> = sub %19, vec3<u32>(1u) - %21:vec3<u32> = min %coords_1, %20 - %22:u32 = textureNumLevels %18 - %23:u32 = sub %22, 1u - %24:u32 = min %level_1, %23 - %25:vec4<f32> = textureLoad %18, %21, %24 + %19:u32 = textureNumLevels %18 + %20:u32 = sub %19, 1u + %21:u32 = min %level_1, %20 + %22:vec3<u32> = textureDimensions %18, %21 + %23:vec3<u32> = sub %22, vec3<u32>(1u) + %24:vec3<u32> = min %coords_1, %23 + %25:vec4<f32> = textureLoad %18, %24, %21 ret %25 } } @@ -2632,28 +2632,28 @@ %load_signed = func(%coords:vec2<i32>, %level:i32):f32 { $B2: { %5:texture_depth_2d = load %texture - %6:vec2<u32> = textureDimensions %5 - %7:vec2<u32> = sub %6, vec2<u32>(1u) - %8:vec2<u32> = convert %coords - %9:vec2<u32> = min %8, %7 - %10:u32 = textureNumLevels %5 - %11:u32 = sub %10, 1u - %12:u32 = convert %level - %13:u32 = min %12, %11 - %14:f32 = textureLoad %5, %9, %13 + %6:u32 = textureNumLevels %5 + %7:u32 = sub %6, 1u + %8:u32 = convert %level + %9:u32 = min %8, %7 + %10:vec2<u32> = textureDimensions %5, %9 + %11:vec2<u32> = sub %10, vec2<u32>(1u) + %12:vec2<u32> = convert %coords + %13:vec2<u32> = min %12, %11 + %14:f32 = textureLoad %5, %13, %9 ret %14 } } %load_unsigned = func(%coords_1:vec2<u32>, %level_1:u32):f32 { # %coords_1: 'coords', %level_1: 'level' $B3: { %18:texture_depth_2d = load %texture - %19:vec2<u32> = textureDimensions %18 - %20:vec2<u32> = sub %19, vec2<u32>(1u) - %21:vec2<u32> = min %coords_1, %20 - %22:u32 = textureNumLevels %18 - %23:u32 = sub %22, 1u - %24:u32 = min %level_1, %23 - %25:f32 = textureLoad %18, %21, %24 + %19:u32 = textureNumLevels %18 + %20:u32 = sub %19, 1u + %21:u32 = min %level_1, %20 + %22:vec2<u32> = textureDimensions %18, %21 + %23:vec2<u32> = sub %22, vec2<u32>(1u) + %24:vec2<u32> = min %coords_1, %23 + %25:f32 = textureLoad %18, %24, %21 ret %25 } } @@ -2731,35 +2731,35 @@ %load_signed = func(%coords:vec2<i32>, %layer:i32, %level:i32):f32 { $B2: { %6:texture_depth_2d_array = load %texture - %7:vec2<u32> = textureDimensions %6 - %8:vec2<u32> = sub %7, vec2<u32>(1u) - %9:vec2<u32> = convert %coords - %10:vec2<u32> = min %9, %8 - %11:u32 = textureNumLayers %6 + %7:u32 = textureNumLayers %6 + %8:u32 = sub %7, 1u + %9:u32 = convert %layer + %10:u32 = min %9, %8 + %11:u32 = textureNumLevels %6 %12:u32 = sub %11, 1u - %13:u32 = convert %layer + %13:u32 = convert %level %14:u32 = min %13, %12 - %15:u32 = textureNumLevels %6 - %16:u32 = sub %15, 1u - %17:u32 = convert %level - %18:u32 = min %17, %16 - %19:f32 = textureLoad %6, %10, %14, %18 + %15:vec2<u32> = textureDimensions %6, %14 + %16:vec2<u32> = sub %15, vec2<u32>(1u) + %17:vec2<u32> = convert %coords + %18:vec2<u32> = min %17, %16 + %19:f32 = textureLoad %6, %18, %10, %14 ret %19 } } %load_unsigned = func(%coords_1:vec2<u32>, %layer_1:u32, %level_1:u32):f32 { # %coords_1: 'coords', %layer_1: 'layer', %level_1: 'level' $B3: { %24:texture_depth_2d_array = load %texture - %25:vec2<u32> = textureDimensions %24 - %26:vec2<u32> = sub %25, vec2<u32>(1u) - %27:vec2<u32> = min %coords_1, %26 - %28:u32 = textureNumLayers %24 + %25:u32 = textureNumLayers %24 + %26:u32 = sub %25, 1u + %27:u32 = min %layer_1, %26 + %28:u32 = textureNumLevels %24 %29:u32 = sub %28, 1u - %30:u32 = min %layer_1, %29 - %31:u32 = textureNumLevels %24 - %32:u32 = sub %31, 1u - %33:u32 = min %level_1, %32 - %34:f32 = textureLoad %24, %27, %30, %33 + %30:u32 = min %level_1, %29 + %31:vec2<u32> = textureDimensions %24, %30 + %32:vec2<u32> = sub %31, vec2<u32>(1u) + %33:vec2<u32> = min %coords_1, %32 + %34:f32 = textureLoad %24, %33, %27, %30 ret %34 } } @@ -3191,28 +3191,28 @@ %load_signed = func(%coords:vec2<i32>, %layer:i32):vec4<f32> { $B2: { %5:texture_storage_2d_array<rgba8unorm, read_write> = load %texture - %6:vec2<u32> = textureDimensions %5 - %7:vec2<u32> = sub %6, vec2<u32>(1u) - %8:vec2<u32> = convert %coords - %9:vec2<u32> = min %8, %7 - %10:u32 = textureNumLayers %5 - %11:u32 = sub %10, 1u - %12:u32 = convert %layer - %13:u32 = min %12, %11 - %14:vec4<f32> = textureLoad %5, %9, %13 + %6:u32 = textureNumLayers %5 + %7:u32 = sub %6, 1u + %8:u32 = convert %layer + %9:u32 = min %8, %7 + %10:vec2<u32> = textureDimensions %5 + %11:vec2<u32> = sub %10, vec2<u32>(1u) + %12:vec2<u32> = convert %coords + %13:vec2<u32> = min %12, %11 + %14:vec4<f32> = textureLoad %5, %13, %9 ret %14 } } %load_unsigned = func(%coords_1:vec2<u32>, %layer_1:u32):vec4<f32> { # %coords_1: 'coords', %layer_1: 'layer' $B3: { %18:texture_storage_2d_array<rgba8unorm, read_write> = load %texture - %19:vec2<u32> = textureDimensions %18 - %20:vec2<u32> = sub %19, vec2<u32>(1u) - %21:vec2<u32> = min %coords_1, %20 - %22:u32 = textureNumLayers %18 - %23:u32 = sub %22, 1u - %24:u32 = min %layer_1, %23 - %25:vec4<f32> = textureLoad %18, %21, %24 + %19:u32 = textureNumLayers %18 + %20:u32 = sub %19, 1u + %21:u32 = min %layer_1, %20 + %22:vec2<u32> = textureDimensions %18 + %23:vec2<u32> = sub %22, vec2<u32>(1u) + %24:vec2<u32> = min %coords_1, %23 + %25:vec4<f32> = textureLoad %18, %24, %21 ret %25 } }
diff --git a/src/tint/lang/spirv/writer/texture_builtin_test.cc b/src/tint/lang/spirv/writer/texture_builtin_test.cc index 432dc0d..0a4da78 100644 --- a/src/tint/lang/spirv/writer/texture_builtin_test.cc +++ b/src/tint/lang/spirv/writer/texture_builtin_test.cc
@@ -2006,14 +2006,14 @@ ASSERT_TRUE(Generate()) << Error() << output_; EXPECT_INST(R"( - %13 = OpImageQuerySizeLod %v2uint %texture %uint_0 - %15 = OpISub %v2uint %13 %16 - %18 = OpExtInst %v2uint %19 UMin %coords %15 - %20 = OpImageQueryLevels %uint %texture - %21 = OpISub %uint %20 %uint_1 - %22 = OpBitcast %uint %level - %23 = OpExtInst %uint %19 UMin %22 %21 - %result = OpImageFetch %v4float %texture %18 Lod %23 + %13 = OpImageQueryLevels %uint %texture + %14 = OpISub %uint %13 %uint_1 + %16 = OpBitcast %uint %level + %17 = OpExtInst %uint %18 UMin %16 %14 + %19 = OpImageQuerySizeLod %v2uint %texture %17 + %20 = OpISub %v2uint %19 %21 + %22 = OpExtInst %v2uint %18 UMin %coords %20 + %result = OpImageFetch %v4float %texture %22 Lod %17 )"); }
diff --git a/test/tint/bug/chromium/378541479.wgsl b/test/tint/bug/chromium/378541479.wgsl new file mode 100644 index 0000000..8badf52 --- /dev/null +++ b/test/tint/bug/chromium/378541479.wgsl
@@ -0,0 +1,10 @@ +// flags: --transform robustness + +@group(0) @binding(0) var<uniform> level : u32; +@group(0) @binding(1) var<uniform> coords : vec2<u32>; +@group(0) @binding(2) var tex: texture_depth_2d; + +@compute @workgroup_size(1) +fn compute_main() { + var res: f32 = textureLoad(tex, coords, level); +}
diff --git a/test/tint/bug/chromium/378541479.wgsl.expected.dxc.hlsl b/test/tint/bug/chromium/378541479.wgsl.expected.dxc.hlsl new file mode 100644 index 0000000..6ceba9a --- /dev/null +++ b/test/tint/bug/chromium/378541479.wgsl.expected.dxc.hlsl
@@ -0,0 +1,13 @@ +cbuffer cbuffer_level : register(b0) { + uint4 level[1]; +}; +cbuffer cbuffer_coords : register(b1) { + uint4 coords[1]; +}; +Texture2D tex : register(t2); + +[numthreads(1, 1, 1)] +void compute_main() { + float res = tex.Load(uint3(coords[0].xy, level[0].x)).x; + return; +}
diff --git a/test/tint/bug/chromium/378541479.wgsl.expected.fxc.hlsl b/test/tint/bug/chromium/378541479.wgsl.expected.fxc.hlsl new file mode 100644 index 0000000..6ceba9a --- /dev/null +++ b/test/tint/bug/chromium/378541479.wgsl.expected.fxc.hlsl
@@ -0,0 +1,13 @@ +cbuffer cbuffer_level : register(b0) { + uint4 level[1]; +}; +cbuffer cbuffer_coords : register(b1) { + uint4 coords[1]; +}; +Texture2D tex : register(t2); + +[numthreads(1, 1, 1)] +void compute_main() { + float res = tex.Load(uint3(coords[0].xy, level[0].x)).x; + return; +}
diff --git a/test/tint/bug/chromium/378541479.wgsl.expected.glsl b/test/tint/bug/chromium/378541479.wgsl.expected.glsl new file mode 100644 index 0000000..bb0ee27 --- /dev/null +++ b/test/tint/bug/chromium/378541479.wgsl.expected.glsl
@@ -0,0 +1,27 @@ +#version 310 es + + +struct TintTextureUniformData { + uint tint_builtin_value_0; +}; + +layout(binding = 0, std140) +uniform level_block_1_ubo { + uint inner; +} v; +layout(binding = 1, std140) +uniform coords_block_1_ubo { + uvec2 inner; +} v_1; +layout(binding = 0, std140) +uniform tint_symbol_1_ubo { + TintTextureUniformData inner; +} v_2; +uniform highp sampler2D tex; +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void main() { + uvec2 v_3 = v_1.inner; + uint v_4 = min(v.inner, (v_2.inner.tint_builtin_value_0 - 1u)); + ivec2 v_5 = ivec2(min(v_3, (uvec2(textureSize(tex, int(v_4))) - uvec2(1u)))); + float res = texelFetch(tex, v_5, int(v_4)).x; +}
diff --git a/test/tint/bug/chromium/378541479.wgsl.expected.ir.dxc.hlsl b/test/tint/bug/chromium/378541479.wgsl.expected.ir.dxc.hlsl new file mode 100644 index 0000000..72b8b84 --- /dev/null +++ b/test/tint/bug/chromium/378541479.wgsl.expected.ir.dxc.hlsl
@@ -0,0 +1,21 @@ + +cbuffer cbuffer_level : register(b0) { + uint4 level[1]; +}; +cbuffer cbuffer_coords : register(b1) { + uint4 coords[1]; +}; +Texture2D tex : register(t2); +[numthreads(1, 1, 1)] +void compute_main() { + uint2 v = coords[0u].xy; + uint v_1 = level[0u].x; + uint3 v_2 = (0u).xxx; + tex.GetDimensions(0u, v_2[0u], v_2[1u], v_2[2u]); + uint v_3 = min(v_1, (v_2.z - 1u)); + uint3 v_4 = (0u).xxx; + tex.GetDimensions(uint(v_3), v_4[0u], v_4[1u], v_4[2u]); + int2 v_5 = int2(min(v, (v_4.xy - (1u).xx))); + float res = tex.Load(int3(v_5, int(v_3))).x; +} +
diff --git a/test/tint/bug/chromium/378541479.wgsl.expected.ir.fxc.hlsl b/test/tint/bug/chromium/378541479.wgsl.expected.ir.fxc.hlsl new file mode 100644 index 0000000..72b8b84 --- /dev/null +++ b/test/tint/bug/chromium/378541479.wgsl.expected.ir.fxc.hlsl
@@ -0,0 +1,21 @@ + +cbuffer cbuffer_level : register(b0) { + uint4 level[1]; +}; +cbuffer cbuffer_coords : register(b1) { + uint4 coords[1]; +}; +Texture2D tex : register(t2); +[numthreads(1, 1, 1)] +void compute_main() { + uint2 v = coords[0u].xy; + uint v_1 = level[0u].x; + uint3 v_2 = (0u).xxx; + tex.GetDimensions(0u, v_2[0u], v_2[1u], v_2[2u]); + uint v_3 = min(v_1, (v_2.z - 1u)); + uint3 v_4 = (0u).xxx; + tex.GetDimensions(uint(v_3), v_4[0u], v_4[1u], v_4[2u]); + int2 v_5 = int2(min(v, (v_4.xy - (1u).xx))); + float res = tex.Load(int3(v_5, int(v_3))).x; +} +
diff --git a/test/tint/bug/chromium/378541479.wgsl.expected.ir.msl b/test/tint/bug/chromium/378541479.wgsl.expected.ir.msl new file mode 100644 index 0000000..b1edc57 --- /dev/null +++ b/test/tint/bug/chromium/378541479.wgsl.expected.ir.msl
@@ -0,0 +1,17 @@ +#include <metal_stdlib> +using namespace metal; + +struct tint_module_vars_struct { + const constant uint* level; + const constant uint2* coords; + depth2d<float, access::sample> tex; +}; + +kernel void compute_main(const constant uint* level [[buffer(1)]], const constant uint2* coords [[buffer(0)]], depth2d<float, access::sample> tex [[texture(0)]]) { + tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.level=level, .coords=coords, .tex=tex}; + uint2 const v = (*tint_module_vars.coords); + uint const v_1 = (*tint_module_vars.level); + uint const v_2 = min(v_1, (tint_module_vars.tex.get_num_mip_levels() - 1u)); + uint const v_3 = tint_module_vars.tex.get_width(v_2); + float res = tint_module_vars.tex.read(min(v, (uint2(v_3, tint_module_vars.tex.get_height(v_2)) - uint2(1u))), v_2); +}
diff --git a/test/tint/bug/chromium/378541479.wgsl.expected.msl b/test/tint/bug/chromium/378541479.wgsl.expected.msl new file mode 100644 index 0000000..0ac2d2a --- /dev/null +++ b/test/tint/bug/chromium/378541479.wgsl.expected.msl
@@ -0,0 +1,9 @@ +#include <metal_stdlib> + +using namespace metal; +kernel void compute_main(const constant uint* tint_symbol [[buffer(1)]], depth2d<float, access::sample> tint_symbol_1 [[texture(0)]], const constant uint2* tint_symbol_2 [[buffer(0)]]) { + uint const level_idx = min(uint(*(tint_symbol)), (tint_symbol_1.get_num_mip_levels() - 1u)); + float res = tint_symbol_1.read(uint2(min(*(tint_symbol_2), (uint2(tint_symbol_1.get_width(level_idx), tint_symbol_1.get_height(level_idx)) - uint2(1u)))), level_idx); + return; +} +
diff --git a/test/tint/bug/chromium/378541479.wgsl.expected.spvasm b/test/tint/bug/chromium/378541479.wgsl.expected.spvasm new file mode 100644 index 0000000..b8a3b11 --- /dev/null +++ b/test/tint/bug/chromium/378541479.wgsl.expected.spvasm
@@ -0,0 +1,70 @@ +; SPIR-V +; Version: 1.3 +; Generator: Google Tint Compiler; 1 +; Bound: 39 +; Schema: 0 + OpCapability Shader + OpCapability ImageQuery + %29 = OpExtInstImport "GLSL.std.450" + OpMemoryModel Logical GLSL450 + OpEntryPoint GLCompute %compute_main "compute_main" + OpExecutionMode %compute_main LocalSize 1 1 1 + OpMemberName %level_block 0 "inner" + OpName %level_block "level_block" + OpMemberName %coords_block 0 "inner" + OpName %coords_block "coords_block" + OpName %tex "tex" + OpName %compute_main "compute_main" + OpName %res "res" + OpMemberDecorate %level_block 0 Offset 0 + OpDecorate %level_block Block + OpDecorate %1 DescriptorSet 0 + OpDecorate %1 Binding 0 + OpDecorate %1 NonWritable + OpMemberDecorate %coords_block 0 Offset 0 + OpDecorate %coords_block Block + OpDecorate %5 DescriptorSet 0 + OpDecorate %5 Binding 1 + OpDecorate %5 NonWritable + OpDecorate %tex DescriptorSet 0 + OpDecorate %tex Binding 2 + %uint = OpTypeInt 32 0 +%level_block = OpTypeStruct %uint +%_ptr_Uniform_level_block = OpTypePointer Uniform %level_block + %1 = OpVariable %_ptr_Uniform_level_block Uniform + %v2uint = OpTypeVector %uint 2 +%coords_block = OpTypeStruct %v2uint +%_ptr_Uniform_coords_block = OpTypePointer Uniform %coords_block + %5 = OpVariable %_ptr_Uniform_coords_block Uniform + %float = OpTypeFloat 32 + %11 = OpTypeImage %float 2D 0 0 0 1 Unknown +%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11 + %tex = OpVariable %_ptr_UniformConstant_11 UniformConstant + %void = OpTypeVoid + %15 = OpTypeFunction %void +%_ptr_Uniform_v2uint = OpTypePointer Uniform %v2uint + %uint_0 = OpConstant %uint 0 +%_ptr_Uniform_uint = OpTypePointer Uniform %uint + %uint_1 = OpConstant %uint 1 + %32 = OpConstantComposite %v2uint %uint_1 %uint_1 + %v4float = OpTypeVector %float 4 +%_ptr_Function_float = OpTypePointer Function %float +%compute_main = OpFunction %void None %15 + %16 = OpLabel + %res = OpVariable %_ptr_Function_float Function + %17 = OpLoad %11 %tex None + %18 = OpAccessChain %_ptr_Uniform_v2uint %5 %uint_0 + %21 = OpLoad %v2uint %18 None + %22 = OpAccessChain %_ptr_Uniform_uint %1 %uint_0 + %24 = OpLoad %uint %22 None + %25 = OpImageQueryLevels %uint %17 + %26 = OpISub %uint %25 %uint_1 + %28 = OpExtInst %uint %29 UMin %24 %26 + %30 = OpImageQuerySizeLod %v2uint %17 %28 + %31 = OpISub %v2uint %30 %32 + %33 = OpExtInst %v2uint %29 UMin %21 %31 + %34 = OpImageFetch %v4float %17 %33 Lod %28 + %36 = OpCompositeExtract %float %34 0 + OpStore %res %36 + OpReturn + OpFunctionEnd
diff --git a/test/tint/bug/chromium/378541479.wgsl.expected.wgsl b/test/tint/bug/chromium/378541479.wgsl.expected.wgsl new file mode 100644 index 0000000..705ce78 --- /dev/null +++ b/test/tint/bug/chromium/378541479.wgsl.expected.wgsl
@@ -0,0 +1,10 @@ +@group(0) @binding(0) var<uniform> level : u32; + +@group(0) @binding(1) var<uniform> coords : vec2<u32>; + +@group(0) @binding(2) var tex : texture_depth_2d; + +@compute @workgroup_size(1) +fn compute_main() { + var res : f32 = textureLoad(tex, coords, level); +}
diff --git a/test/tint/bug/tint/1739.wgsl.expected.ir.dxc.hlsl b/test/tint/bug/tint/1739.wgsl.expected.ir.dxc.hlsl index e6e322dc..32a4cf0 100644 --- a/test/tint/bug/tint/1739.wgsl.expected.ir.dxc.hlsl +++ b/test/tint/bug/tint/1739.wgsl.expected.ir.dxc.hlsl
@@ -51,112 +51,109 @@ float3 v_7 = (0.0f).xxx; float v_8 = 0.0f; if ((params.numPlanes == 1u)) { - uint2 v_9 = (0u).xx; - plane_0.GetDimensions(v_9[0u], v_9[1u]); - uint2 v_10 = min(v_6, (v_9 - (1u).xx)); + uint3 v_9 = (0u).xxx; + plane_0.GetDimensions(0u, v_9[0u], v_9[1u], v_9[2u]); + uint v_10 = min(0u, (v_9.z - 1u)); uint3 v_11 = (0u).xxx; - plane_0.GetDimensions(0u, v_11[0u], v_11[1u], v_11[2u]); - uint v_12 = min(0u, (v_11.z - 1u)); - int2 v_13 = int2(v_10); - float4 v_14 = float4(plane_0.Load(int3(v_13, int(v_12)))); - v_7 = v_14.xyz; - v_8 = v_14[3u]; + plane_0.GetDimensions(uint(v_10), v_11[0u], v_11[1u], v_11[2u]); + int2 v_12 = int2(min(v_6, (v_11.xy - (1u).xx))); + float4 v_13 = float4(plane_0.Load(int3(v_12, int(v_10)))); + v_7 = v_13.xyz; + v_8 = v_13[3u]; } else { - uint2 v_15 = (0u).xx; - plane_0.GetDimensions(v_15[0u], v_15[1u]); - uint2 v_16 = min(v_6, (v_15 - (1u).xx)); - uint3 v_17 = (0u).xxx; - plane_0.GetDimensions(0u, v_17[0u], v_17[1u], v_17[2u]); - uint v_18 = min(0u, (v_17.z - 1u)); - int2 v_19 = int2(v_16); - float v_20 = float4(plane_0.Load(int3(v_19, int(v_18))))[0u]; - uint2 v_21 = tint_v2f32_to_v2u32((v_5 * params.plane1CoordFactor)); - uint2 v_22 = (0u).xx; - plane_1.GetDimensions(v_22[0u], v_22[1u]); - uint2 v_23 = min(v_21, (v_22 - (1u).xx)); - uint3 v_24 = (0u).xxx; - plane_1.GetDimensions(0u, v_24[0u], v_24[1u], v_24[2u]); - uint v_25 = min(0u, (v_24.z - 1u)); - int2 v_26 = int2(v_23); - v_7 = mul(params.yuvToRgbConversionMatrix, float4(v_20, float4(plane_1.Load(int3(v_26, int(v_25)))).xy, 1.0f)); + uint3 v_14 = (0u).xxx; + plane_0.GetDimensions(0u, v_14[0u], v_14[1u], v_14[2u]); + uint v_15 = min(0u, (v_14.z - 1u)); + uint3 v_16 = (0u).xxx; + plane_0.GetDimensions(uint(v_15), v_16[0u], v_16[1u], v_16[2u]); + int2 v_17 = int2(min(v_6, (v_16.xy - (1u).xx))); + float v_18 = float4(plane_0.Load(int3(v_17, int(v_15))))[0u]; + uint2 v_19 = tint_v2f32_to_v2u32((v_5 * params.plane1CoordFactor)); + uint3 v_20 = (0u).xxx; + plane_1.GetDimensions(0u, v_20[0u], v_20[1u], v_20[2u]); + uint v_21 = min(0u, (v_20.z - 1u)); + uint3 v_22 = (0u).xxx; + plane_1.GetDimensions(uint(v_21), v_22[0u], v_22[1u], v_22[2u]); + int2 v_23 = int2(min(v_19, (v_22.xy - (1u).xx))); + v_7 = mul(params.yuvToRgbConversionMatrix, float4(v_18, float4(plane_1.Load(int3(v_23, int(v_21)))).xy, 1.0f)); v_8 = 1.0f; } - float3 v_27 = v_7; - float3 v_28 = (0.0f).xxx; + float3 v_24 = v_7; + float3 v_25 = (0.0f).xxx; if ((params.doYuvToRgbConversionOnly == 0u)) { - tint_GammaTransferParams v_29 = params.gammaDecodeParams; - tint_GammaTransferParams v_30 = params.gammaEncodeParams; - v_28 = tint_GammaCorrection(mul(tint_GammaCorrection(v_27, v_29), params.gamutConversionMatrix), v_30); + tint_GammaTransferParams v_26 = params.gammaDecodeParams; + tint_GammaTransferParams v_27 = params.gammaEncodeParams; + v_25 = tint_GammaCorrection(mul(tint_GammaCorrection(v_24, v_26), params.gamutConversionMatrix), v_27); } else { - v_28 = v_27; + v_25 = v_24; } - return float4(v_28, v_8); + return float4(v_25, v_8); } -float3x2 v_31(uint start_byte_offset) { - uint4 v_32 = t_params[(start_byte_offset / 16u)]; - float2 v_33 = asfloat((((((start_byte_offset % 16u) / 4u) == 2u)) ? (v_32.zw) : (v_32.xy))); - uint4 v_34 = t_params[((8u + start_byte_offset) / 16u)]; - float2 v_35 = asfloat(((((((8u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_34.zw) : (v_34.xy))); - uint4 v_36 = t_params[((16u + start_byte_offset) / 16u)]; - return float3x2(v_33, v_35, asfloat(((((((16u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_36.zw) : (v_36.xy)))); +float3x2 v_28(uint start_byte_offset) { + uint4 v_29 = t_params[(start_byte_offset / 16u)]; + float2 v_30 = asfloat((((((start_byte_offset % 16u) / 4u) == 2u)) ? (v_29.zw) : (v_29.xy))); + uint4 v_31 = t_params[((8u + start_byte_offset) / 16u)]; + float2 v_32 = asfloat(((((((8u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_31.zw) : (v_31.xy))); + uint4 v_33 = t_params[((16u + start_byte_offset) / 16u)]; + return float3x2(v_30, v_32, asfloat(((((((16u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_33.zw) : (v_33.xy)))); } -float3x3 v_37(uint start_byte_offset) { - float3 v_38 = asfloat(t_params[(start_byte_offset / 16u)].xyz); - float3 v_39 = asfloat(t_params[((16u + start_byte_offset) / 16u)].xyz); - return float3x3(v_38, v_39, asfloat(t_params[((32u + start_byte_offset) / 16u)].xyz)); +float3x3 v_34(uint start_byte_offset) { + float3 v_35 = asfloat(t_params[(start_byte_offset / 16u)].xyz); + float3 v_36 = asfloat(t_params[((16u + start_byte_offset) / 16u)].xyz); + return float3x3(v_35, v_36, asfloat(t_params[((32u + start_byte_offset) / 16u)].xyz)); } -tint_GammaTransferParams v_40(uint start_byte_offset) { - float v_41 = asfloat(t_params[(start_byte_offset / 16u)][((start_byte_offset % 16u) / 4u)]); - float v_42 = asfloat(t_params[((4u + start_byte_offset) / 16u)][(((4u + start_byte_offset) % 16u) / 4u)]); - float v_43 = asfloat(t_params[((8u + start_byte_offset) / 16u)][(((8u + start_byte_offset) % 16u) / 4u)]); - float v_44 = asfloat(t_params[((12u + start_byte_offset) / 16u)][(((12u + start_byte_offset) % 16u) / 4u)]); - float v_45 = asfloat(t_params[((16u + start_byte_offset) / 16u)][(((16u + start_byte_offset) % 16u) / 4u)]); - float v_46 = asfloat(t_params[((20u + start_byte_offset) / 16u)][(((20u + start_byte_offset) % 16u) / 4u)]); - float v_47 = asfloat(t_params[((24u + start_byte_offset) / 16u)][(((24u + start_byte_offset) % 16u) / 4u)]); - tint_GammaTransferParams v_48 = {v_41, v_42, v_43, v_44, v_45, v_46, v_47, t_params[((28u + start_byte_offset) / 16u)][(((28u + start_byte_offset) % 16u) / 4u)]}; - return v_48; +tint_GammaTransferParams v_37(uint start_byte_offset) { + float v_38 = asfloat(t_params[(start_byte_offset / 16u)][((start_byte_offset % 16u) / 4u)]); + float v_39 = asfloat(t_params[((4u + start_byte_offset) / 16u)][(((4u + start_byte_offset) % 16u) / 4u)]); + float v_40 = asfloat(t_params[((8u + start_byte_offset) / 16u)][(((8u + start_byte_offset) % 16u) / 4u)]); + float v_41 = asfloat(t_params[((12u + start_byte_offset) / 16u)][(((12u + start_byte_offset) % 16u) / 4u)]); + float v_42 = asfloat(t_params[((16u + start_byte_offset) / 16u)][(((16u + start_byte_offset) % 16u) / 4u)]); + float v_43 = asfloat(t_params[((20u + start_byte_offset) / 16u)][(((20u + start_byte_offset) % 16u) / 4u)]); + float v_44 = asfloat(t_params[((24u + start_byte_offset) / 16u)][(((24u + start_byte_offset) % 16u) / 4u)]); + tint_GammaTransferParams v_45 = {v_38, v_39, v_40, v_41, v_42, v_43, v_44, t_params[((28u + start_byte_offset) / 16u)][(((28u + start_byte_offset) % 16u) / 4u)]}; + return v_45; } -float3x4 v_49(uint start_byte_offset) { - float4 v_50 = asfloat(t_params[(start_byte_offset / 16u)]); - float4 v_51 = asfloat(t_params[((16u + start_byte_offset) / 16u)]); - return float3x4(v_50, v_51, asfloat(t_params[((32u + start_byte_offset) / 16u)])); +float3x4 v_46(uint start_byte_offset) { + float4 v_47 = asfloat(t_params[(start_byte_offset / 16u)]); + float4 v_48 = asfloat(t_params[((16u + start_byte_offset) / 16u)]); + return float3x4(v_47, v_48, asfloat(t_params[((32u + start_byte_offset) / 16u)])); } -tint_ExternalTextureParams v_52(uint start_byte_offset) { - uint v_53 = t_params[(start_byte_offset / 16u)][((start_byte_offset % 16u) / 4u)]; - uint v_54 = t_params[((4u + start_byte_offset) / 16u)][(((4u + start_byte_offset) % 16u) / 4u)]; - float3x4 v_55 = v_49((16u + start_byte_offset)); - tint_GammaTransferParams v_56 = v_40((64u + start_byte_offset)); - tint_GammaTransferParams v_57 = v_40((96u + start_byte_offset)); - float3x3 v_58 = v_37((128u + start_byte_offset)); - float3x2 v_59 = v_31((176u + start_byte_offset)); - float3x2 v_60 = v_31((200u + start_byte_offset)); - uint4 v_61 = t_params[((224u + start_byte_offset) / 16u)]; - float2 v_62 = asfloat(((((((224u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_61.zw) : (v_61.xy))); - uint4 v_63 = t_params[((232u + start_byte_offset) / 16u)]; - float2 v_64 = asfloat(((((((232u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_63.zw) : (v_63.xy))); - uint4 v_65 = t_params[((240u + start_byte_offset) / 16u)]; - float2 v_66 = asfloat(((((((240u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_65.zw) : (v_65.xy))); - uint4 v_67 = t_params[((248u + start_byte_offset) / 16u)]; - float2 v_68 = asfloat(((((((248u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_67.zw) : (v_67.xy))); - uint4 v_69 = t_params[((256u + start_byte_offset) / 16u)]; - uint2 v_70 = ((((((256u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_69.zw) : (v_69.xy)); - uint4 v_71 = t_params[((264u + start_byte_offset) / 16u)]; - tint_ExternalTextureParams v_72 = {v_53, v_54, v_55, v_56, v_57, v_58, v_59, v_60, v_62, v_64, v_66, v_68, v_70, asfloat(((((((264u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_71.zw) : (v_71.xy)))}; - return v_72; +tint_ExternalTextureParams v_49(uint start_byte_offset) { + uint v_50 = t_params[(start_byte_offset / 16u)][((start_byte_offset % 16u) / 4u)]; + uint v_51 = t_params[((4u + start_byte_offset) / 16u)][(((4u + start_byte_offset) % 16u) / 4u)]; + float3x4 v_52 = v_46((16u + start_byte_offset)); + tint_GammaTransferParams v_53 = v_37((64u + start_byte_offset)); + tint_GammaTransferParams v_54 = v_37((96u + start_byte_offset)); + float3x3 v_55 = v_34((128u + start_byte_offset)); + float3x2 v_56 = v_28((176u + start_byte_offset)); + float3x2 v_57 = v_28((200u + start_byte_offset)); + uint4 v_58 = t_params[((224u + start_byte_offset) / 16u)]; + float2 v_59 = asfloat(((((((224u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_58.zw) : (v_58.xy))); + uint4 v_60 = t_params[((232u + start_byte_offset) / 16u)]; + float2 v_61 = asfloat(((((((232u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_60.zw) : (v_60.xy))); + uint4 v_62 = t_params[((240u + start_byte_offset) / 16u)]; + float2 v_63 = asfloat(((((((240u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_62.zw) : (v_62.xy))); + uint4 v_64 = t_params[((248u + start_byte_offset) / 16u)]; + float2 v_65 = asfloat(((((((248u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_64.zw) : (v_64.xy))); + uint4 v_66 = t_params[((256u + start_byte_offset) / 16u)]; + uint2 v_67 = ((((((256u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_66.zw) : (v_66.xy)); + uint4 v_68 = t_params[((264u + start_byte_offset) / 16u)]; + tint_ExternalTextureParams v_69 = {v_50, v_51, v_52, v_53, v_54, v_55, v_56, v_57, v_59, v_61, v_63, v_65, v_67, asfloat(((((((264u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_68.zw) : (v_68.xy)))}; + return v_69; } [numthreads(1, 1, 1)] void main() { - tint_ExternalTextureParams v_73 = v_52(0u); - float4 red = tint_TextureLoadExternal(t_plane0, t_plane1, v_73, uint2((int(10)).xx)); + tint_ExternalTextureParams v_70 = v_49(0u); + float4 red = tint_TextureLoadExternal(t_plane0, t_plane1, v_70, uint2((int(10)).xx)); outImage[(int(0)).xx] = red; - tint_ExternalTextureParams v_74 = v_52(0u); - float4 green = tint_TextureLoadExternal(t_plane0, t_plane1, v_74, uint2(int2(int(70), int(118)))); + tint_ExternalTextureParams v_71 = v_49(0u); + float4 green = tint_TextureLoadExternal(t_plane0, t_plane1, v_71, uint2(int2(int(70), int(118)))); outImage[int2(int(1), int(0))] = green; }
diff --git a/test/tint/bug/tint/1739.wgsl.expected.ir.fxc.hlsl b/test/tint/bug/tint/1739.wgsl.expected.ir.fxc.hlsl index e6e322dc..32a4cf0 100644 --- a/test/tint/bug/tint/1739.wgsl.expected.ir.fxc.hlsl +++ b/test/tint/bug/tint/1739.wgsl.expected.ir.fxc.hlsl
@@ -51,112 +51,109 @@ float3 v_7 = (0.0f).xxx; float v_8 = 0.0f; if ((params.numPlanes == 1u)) { - uint2 v_9 = (0u).xx; - plane_0.GetDimensions(v_9[0u], v_9[1u]); - uint2 v_10 = min(v_6, (v_9 - (1u).xx)); + uint3 v_9 = (0u).xxx; + plane_0.GetDimensions(0u, v_9[0u], v_9[1u], v_9[2u]); + uint v_10 = min(0u, (v_9.z - 1u)); uint3 v_11 = (0u).xxx; - plane_0.GetDimensions(0u, v_11[0u], v_11[1u], v_11[2u]); - uint v_12 = min(0u, (v_11.z - 1u)); - int2 v_13 = int2(v_10); - float4 v_14 = float4(plane_0.Load(int3(v_13, int(v_12)))); - v_7 = v_14.xyz; - v_8 = v_14[3u]; + plane_0.GetDimensions(uint(v_10), v_11[0u], v_11[1u], v_11[2u]); + int2 v_12 = int2(min(v_6, (v_11.xy - (1u).xx))); + float4 v_13 = float4(plane_0.Load(int3(v_12, int(v_10)))); + v_7 = v_13.xyz; + v_8 = v_13[3u]; } else { - uint2 v_15 = (0u).xx; - plane_0.GetDimensions(v_15[0u], v_15[1u]); - uint2 v_16 = min(v_6, (v_15 - (1u).xx)); - uint3 v_17 = (0u).xxx; - plane_0.GetDimensions(0u, v_17[0u], v_17[1u], v_17[2u]); - uint v_18 = min(0u, (v_17.z - 1u)); - int2 v_19 = int2(v_16); - float v_20 = float4(plane_0.Load(int3(v_19, int(v_18))))[0u]; - uint2 v_21 = tint_v2f32_to_v2u32((v_5 * params.plane1CoordFactor)); - uint2 v_22 = (0u).xx; - plane_1.GetDimensions(v_22[0u], v_22[1u]); - uint2 v_23 = min(v_21, (v_22 - (1u).xx)); - uint3 v_24 = (0u).xxx; - plane_1.GetDimensions(0u, v_24[0u], v_24[1u], v_24[2u]); - uint v_25 = min(0u, (v_24.z - 1u)); - int2 v_26 = int2(v_23); - v_7 = mul(params.yuvToRgbConversionMatrix, float4(v_20, float4(plane_1.Load(int3(v_26, int(v_25)))).xy, 1.0f)); + uint3 v_14 = (0u).xxx; + plane_0.GetDimensions(0u, v_14[0u], v_14[1u], v_14[2u]); + uint v_15 = min(0u, (v_14.z - 1u)); + uint3 v_16 = (0u).xxx; + plane_0.GetDimensions(uint(v_15), v_16[0u], v_16[1u], v_16[2u]); + int2 v_17 = int2(min(v_6, (v_16.xy - (1u).xx))); + float v_18 = float4(plane_0.Load(int3(v_17, int(v_15))))[0u]; + uint2 v_19 = tint_v2f32_to_v2u32((v_5 * params.plane1CoordFactor)); + uint3 v_20 = (0u).xxx; + plane_1.GetDimensions(0u, v_20[0u], v_20[1u], v_20[2u]); + uint v_21 = min(0u, (v_20.z - 1u)); + uint3 v_22 = (0u).xxx; + plane_1.GetDimensions(uint(v_21), v_22[0u], v_22[1u], v_22[2u]); + int2 v_23 = int2(min(v_19, (v_22.xy - (1u).xx))); + v_7 = mul(params.yuvToRgbConversionMatrix, float4(v_18, float4(plane_1.Load(int3(v_23, int(v_21)))).xy, 1.0f)); v_8 = 1.0f; } - float3 v_27 = v_7; - float3 v_28 = (0.0f).xxx; + float3 v_24 = v_7; + float3 v_25 = (0.0f).xxx; if ((params.doYuvToRgbConversionOnly == 0u)) { - tint_GammaTransferParams v_29 = params.gammaDecodeParams; - tint_GammaTransferParams v_30 = params.gammaEncodeParams; - v_28 = tint_GammaCorrection(mul(tint_GammaCorrection(v_27, v_29), params.gamutConversionMatrix), v_30); + tint_GammaTransferParams v_26 = params.gammaDecodeParams; + tint_GammaTransferParams v_27 = params.gammaEncodeParams; + v_25 = tint_GammaCorrection(mul(tint_GammaCorrection(v_24, v_26), params.gamutConversionMatrix), v_27); } else { - v_28 = v_27; + v_25 = v_24; } - return float4(v_28, v_8); + return float4(v_25, v_8); } -float3x2 v_31(uint start_byte_offset) { - uint4 v_32 = t_params[(start_byte_offset / 16u)]; - float2 v_33 = asfloat((((((start_byte_offset % 16u) / 4u) == 2u)) ? (v_32.zw) : (v_32.xy))); - uint4 v_34 = t_params[((8u + start_byte_offset) / 16u)]; - float2 v_35 = asfloat(((((((8u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_34.zw) : (v_34.xy))); - uint4 v_36 = t_params[((16u + start_byte_offset) / 16u)]; - return float3x2(v_33, v_35, asfloat(((((((16u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_36.zw) : (v_36.xy)))); +float3x2 v_28(uint start_byte_offset) { + uint4 v_29 = t_params[(start_byte_offset / 16u)]; + float2 v_30 = asfloat((((((start_byte_offset % 16u) / 4u) == 2u)) ? (v_29.zw) : (v_29.xy))); + uint4 v_31 = t_params[((8u + start_byte_offset) / 16u)]; + float2 v_32 = asfloat(((((((8u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_31.zw) : (v_31.xy))); + uint4 v_33 = t_params[((16u + start_byte_offset) / 16u)]; + return float3x2(v_30, v_32, asfloat(((((((16u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_33.zw) : (v_33.xy)))); } -float3x3 v_37(uint start_byte_offset) { - float3 v_38 = asfloat(t_params[(start_byte_offset / 16u)].xyz); - float3 v_39 = asfloat(t_params[((16u + start_byte_offset) / 16u)].xyz); - return float3x3(v_38, v_39, asfloat(t_params[((32u + start_byte_offset) / 16u)].xyz)); +float3x3 v_34(uint start_byte_offset) { + float3 v_35 = asfloat(t_params[(start_byte_offset / 16u)].xyz); + float3 v_36 = asfloat(t_params[((16u + start_byte_offset) / 16u)].xyz); + return float3x3(v_35, v_36, asfloat(t_params[((32u + start_byte_offset) / 16u)].xyz)); } -tint_GammaTransferParams v_40(uint start_byte_offset) { - float v_41 = asfloat(t_params[(start_byte_offset / 16u)][((start_byte_offset % 16u) / 4u)]); - float v_42 = asfloat(t_params[((4u + start_byte_offset) / 16u)][(((4u + start_byte_offset) % 16u) / 4u)]); - float v_43 = asfloat(t_params[((8u + start_byte_offset) / 16u)][(((8u + start_byte_offset) % 16u) / 4u)]); - float v_44 = asfloat(t_params[((12u + start_byte_offset) / 16u)][(((12u + start_byte_offset) % 16u) / 4u)]); - float v_45 = asfloat(t_params[((16u + start_byte_offset) / 16u)][(((16u + start_byte_offset) % 16u) / 4u)]); - float v_46 = asfloat(t_params[((20u + start_byte_offset) / 16u)][(((20u + start_byte_offset) % 16u) / 4u)]); - float v_47 = asfloat(t_params[((24u + start_byte_offset) / 16u)][(((24u + start_byte_offset) % 16u) / 4u)]); - tint_GammaTransferParams v_48 = {v_41, v_42, v_43, v_44, v_45, v_46, v_47, t_params[((28u + start_byte_offset) / 16u)][(((28u + start_byte_offset) % 16u) / 4u)]}; - return v_48; +tint_GammaTransferParams v_37(uint start_byte_offset) { + float v_38 = asfloat(t_params[(start_byte_offset / 16u)][((start_byte_offset % 16u) / 4u)]); + float v_39 = asfloat(t_params[((4u + start_byte_offset) / 16u)][(((4u + start_byte_offset) % 16u) / 4u)]); + float v_40 = asfloat(t_params[((8u + start_byte_offset) / 16u)][(((8u + start_byte_offset) % 16u) / 4u)]); + float v_41 = asfloat(t_params[((12u + start_byte_offset) / 16u)][(((12u + start_byte_offset) % 16u) / 4u)]); + float v_42 = asfloat(t_params[((16u + start_byte_offset) / 16u)][(((16u + start_byte_offset) % 16u) / 4u)]); + float v_43 = asfloat(t_params[((20u + start_byte_offset) / 16u)][(((20u + start_byte_offset) % 16u) / 4u)]); + float v_44 = asfloat(t_params[((24u + start_byte_offset) / 16u)][(((24u + start_byte_offset) % 16u) / 4u)]); + tint_GammaTransferParams v_45 = {v_38, v_39, v_40, v_41, v_42, v_43, v_44, t_params[((28u + start_byte_offset) / 16u)][(((28u + start_byte_offset) % 16u) / 4u)]}; + return v_45; } -float3x4 v_49(uint start_byte_offset) { - float4 v_50 = asfloat(t_params[(start_byte_offset / 16u)]); - float4 v_51 = asfloat(t_params[((16u + start_byte_offset) / 16u)]); - return float3x4(v_50, v_51, asfloat(t_params[((32u + start_byte_offset) / 16u)])); +float3x4 v_46(uint start_byte_offset) { + float4 v_47 = asfloat(t_params[(start_byte_offset / 16u)]); + float4 v_48 = asfloat(t_params[((16u + start_byte_offset) / 16u)]); + return float3x4(v_47, v_48, asfloat(t_params[((32u + start_byte_offset) / 16u)])); } -tint_ExternalTextureParams v_52(uint start_byte_offset) { - uint v_53 = t_params[(start_byte_offset / 16u)][((start_byte_offset % 16u) / 4u)]; - uint v_54 = t_params[((4u + start_byte_offset) / 16u)][(((4u + start_byte_offset) % 16u) / 4u)]; - float3x4 v_55 = v_49((16u + start_byte_offset)); - tint_GammaTransferParams v_56 = v_40((64u + start_byte_offset)); - tint_GammaTransferParams v_57 = v_40((96u + start_byte_offset)); - float3x3 v_58 = v_37((128u + start_byte_offset)); - float3x2 v_59 = v_31((176u + start_byte_offset)); - float3x2 v_60 = v_31((200u + start_byte_offset)); - uint4 v_61 = t_params[((224u + start_byte_offset) / 16u)]; - float2 v_62 = asfloat(((((((224u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_61.zw) : (v_61.xy))); - uint4 v_63 = t_params[((232u + start_byte_offset) / 16u)]; - float2 v_64 = asfloat(((((((232u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_63.zw) : (v_63.xy))); - uint4 v_65 = t_params[((240u + start_byte_offset) / 16u)]; - float2 v_66 = asfloat(((((((240u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_65.zw) : (v_65.xy))); - uint4 v_67 = t_params[((248u + start_byte_offset) / 16u)]; - float2 v_68 = asfloat(((((((248u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_67.zw) : (v_67.xy))); - uint4 v_69 = t_params[((256u + start_byte_offset) / 16u)]; - uint2 v_70 = ((((((256u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_69.zw) : (v_69.xy)); - uint4 v_71 = t_params[((264u + start_byte_offset) / 16u)]; - tint_ExternalTextureParams v_72 = {v_53, v_54, v_55, v_56, v_57, v_58, v_59, v_60, v_62, v_64, v_66, v_68, v_70, asfloat(((((((264u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_71.zw) : (v_71.xy)))}; - return v_72; +tint_ExternalTextureParams v_49(uint start_byte_offset) { + uint v_50 = t_params[(start_byte_offset / 16u)][((start_byte_offset % 16u) / 4u)]; + uint v_51 = t_params[((4u + start_byte_offset) / 16u)][(((4u + start_byte_offset) % 16u) / 4u)]; + float3x4 v_52 = v_46((16u + start_byte_offset)); + tint_GammaTransferParams v_53 = v_37((64u + start_byte_offset)); + tint_GammaTransferParams v_54 = v_37((96u + start_byte_offset)); + float3x3 v_55 = v_34((128u + start_byte_offset)); + float3x2 v_56 = v_28((176u + start_byte_offset)); + float3x2 v_57 = v_28((200u + start_byte_offset)); + uint4 v_58 = t_params[((224u + start_byte_offset) / 16u)]; + float2 v_59 = asfloat(((((((224u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_58.zw) : (v_58.xy))); + uint4 v_60 = t_params[((232u + start_byte_offset) / 16u)]; + float2 v_61 = asfloat(((((((232u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_60.zw) : (v_60.xy))); + uint4 v_62 = t_params[((240u + start_byte_offset) / 16u)]; + float2 v_63 = asfloat(((((((240u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_62.zw) : (v_62.xy))); + uint4 v_64 = t_params[((248u + start_byte_offset) / 16u)]; + float2 v_65 = asfloat(((((((248u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_64.zw) : (v_64.xy))); + uint4 v_66 = t_params[((256u + start_byte_offset) / 16u)]; + uint2 v_67 = ((((((256u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_66.zw) : (v_66.xy)); + uint4 v_68 = t_params[((264u + start_byte_offset) / 16u)]; + tint_ExternalTextureParams v_69 = {v_50, v_51, v_52, v_53, v_54, v_55, v_56, v_57, v_59, v_61, v_63, v_65, v_67, asfloat(((((((264u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_68.zw) : (v_68.xy)))}; + return v_69; } [numthreads(1, 1, 1)] void main() { - tint_ExternalTextureParams v_73 = v_52(0u); - float4 red = tint_TextureLoadExternal(t_plane0, t_plane1, v_73, uint2((int(10)).xx)); + tint_ExternalTextureParams v_70 = v_49(0u); + float4 red = tint_TextureLoadExternal(t_plane0, t_plane1, v_70, uint2((int(10)).xx)); outImage[(int(0)).xx] = red; - tint_ExternalTextureParams v_74 = v_52(0u); - float4 green = tint_TextureLoadExternal(t_plane0, t_plane1, v_74, uint2(int2(int(70), int(118)))); + tint_ExternalTextureParams v_71 = v_49(0u); + float4 green = tint_TextureLoadExternal(t_plane0, t_plane1, v_71, uint2(int2(int(70), int(118)))); outImage[int2(int(1), int(0))] = green; }