commit | 4f29165c4d0d01f39eedcdf8df21736f1638c487 | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Fri Jul 12 02:01:39 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Jul 12 02:01:39 2024 +0000 |
tree | 3e31169b8eb73277ac0d0a992b78c5b644ffa64e | |
parent | 0cd2bfef25fe00587abb33ab85c367da43a5097f [diff] |
[hlsl] Support `textureNumSamples` This CL adds support to the HLSL IR backend for `textureNumSamples`. Bug: 42251045 Change-Id: Idb325fbd573b6911c548181009c31f2ef2bbc8ca Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/197357 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.