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4f3f45c00f414e6b57782126b4d98c8c44813d8f
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test
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tint
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expressions
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type_conv
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mat2x2
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literal
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f32-f16.wgsl.expected.glsl
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#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
unused_entry_point
()
{
return
;
}
f16mat2 u
=
f16mat2
(
f16vec2
(
1.0hf
,
2.0hf
),
f16vec2
(
3.0hf
,
4.0hf
));