Revert "d3d11: Use DiscardView for attachments with storeOp=Discard"

This reverts commit b0cca8a144479db0c04f849ec50a5ee4ed611062.

Reason for revert: Suspected to cause regressions in
https://crbug.com/485540062

Original change's description:
> d3d11: Use DiscardView for attachments with storeOp=Discard
>
> This patch updates CommandBufferD3D11 to call
> ID3D11DeviceContext::DiscardView for any color or depth/stencil
> attachment that has wgpu::StoreOp::Discard.
>
> Bug: 479416037
> Change-Id: I58d08afa9d403e7c5a4c719f210d8ee939626acd
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/290255
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: 479416037
Change-Id: I94c585b6bda85007d5542ec7972c49b4eea8e609
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/292875
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
2 files changed
tree: 88d3174ab16daf36717f9fdc4f38b24a8ffd9564
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. test_spec_presubmit_support.py
  45. unsafe_buffers_paths.txt
  46. WATCHLISTS
  47. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.