| struct Inner { | 
 |     a : vec3<i32>, | 
 |     b : i32, | 
 |     c : vec3<u32>, | 
 |     d : u32, | 
 |     e : vec3<f32>, | 
 |     f : f32, | 
 |     g : vec2<i32>, | 
 |     h : vec2<i32>, | 
 |     i : mat2x3<f32>, | 
 |     @align(16) j : mat3x2<f32>, | 
 |     @align(16) k : array<vec4<i32>, 4>, | 
 | }; | 
 |  | 
 | struct S { | 
 |     arr : array<Inner, 8>, | 
 | }; | 
 |  | 
 | @binding(0) @group(0) var<uniform> s : S; | 
 |  | 
 | @compute @workgroup_size(1) | 
 | fn main(@builtin(local_invocation_index) idx : u32) { | 
 |     let a = s.arr[idx].a; | 
 |     let b = s.arr[idx].b; | 
 |     let c = s.arr[idx].c; | 
 |     let d = s.arr[idx].d; | 
 |     let e = s.arr[idx].e; | 
 |     let f = s.arr[idx].f; | 
 |     let g = s.arr[idx].g; | 
 |     let h = s.arr[idx].h; | 
 |     let i = s.arr[idx].i; | 
 |     let j = s.arr[idx].j; | 
 |     let k = s.arr[idx].k; | 
 | } |