| @group(1) @binding(0) var arg_0 : texture_depth_cube; | |
| @group(1) @binding(1) var arg_1 : sampler; | |
| fn textureSample_ea7030() { | |
| var arg_2 = vec3<f32>(); | |
| var res : f32 = textureSample(arg_0, arg_1, arg_2); | |
| } | |
| @fragment | |
| fn fragment_main() { | |
| textureSample_ea7030(); | |
| } |