| Texture2DArray<float4> arg_0 : register(t0, space1); | |
| SamplerState arg_1 : register(s1, space1); | |
| void textureSampleBias_9dbb51() { | |
| float2 arg_2 = (0.0f).xx; | |
| int arg_3 = 1; | |
| float arg_4 = 1.0f; | |
| float4 res = arg_0.SampleBias(arg_1, float3(arg_2, float(arg_3)), arg_4, (0).xx); | |
| } | |
| void fragment_main() { | |
| textureSampleBias_9dbb51(); | |
| return; | |
| } |