blob: f4eb6e654ab27c7d06425e82c726f2cde69d1afb [file] [log] [blame]
SKIP: INVALID
struct VertexOutput {
float4 pos;
vector<float16_t, 2> prevent_dce;
};
struct vertex_main_outputs {
nointerpolation vector<float16_t, 2> VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
vector<float16_t, 2> trunc_a56109() {
vector<float16_t, 2> arg_0 = (float16_t(1.5h)).xx;
vector<float16_t, 2> v = arg_0;
vector<float16_t, 2> v_1 = floor(v);
vector<float16_t, 2> res = (((v < (float16_t(0.0h)).xx)) ? (ceil(v)) : (v_1));
return res;
}
void fragment_main() {
prevent_dce.Store<vector<float16_t, 2> >(0u, trunc_a56109());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store<vector<float16_t, 2> >(0u, trunc_a56109());
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = trunc_a56109();
VertexOutput v_2 = tint_symbol;
return v_2;
}
vertex_main_outputs vertex_main() {
VertexOutput v_3 = vertex_main_inner();
VertexOutput v_4 = v_3;
VertexOutput v_5 = v_3;
vertex_main_outputs v_6 = {v_5.prevent_dce, v_4.pos};
return v_6;
}
FXC validation failure:
<scrubbed_path>(3,10-18): error X3000: syntax error: unexpected token 'float16_t'