blob: 4c44d5da595e21af0a30c6d4bf965854729c30da [file] [log] [blame]
SKIP: FAILED
struct main_out {
float4 x_GLF_color_1;
};
struct main_outputs {
float4 main_out_x_GLF_color_1 : SV_Target0;
};
struct main_inputs {
float4 gl_FragCoord_param : SV_Position;
};
static float4 gl_FragCoord = (0.0f).xxxx;
static float4 x_GLF_color = (0.0f).xxxx;
void main_1() {
float4 c = (0.0f).xxxx;
int a = 0;
int i1 = 0;
int i2 = 0;
int i3 = 0;
int i4 = 0;
int i5 = 0;
int i6 = 0;
int i7 = 0;
int i8_1 = 0;
c = float4(0.0f, 0.0f, 0.0f, 1.0f);
a = 0;
{
while(true) {
{
while(true) {
int x_46 = a;
c[x_46] = 1.0f;
i1 = 0;
{
while(true) {
int x_52 = i1;
if ((x_52 < 1)) {
} else {
break;
}
i2 = 0;
{
while(true) {
int x_59 = i2;
if ((x_59 < 1)) {
} else {
break;
}
i3 = 0;
{
while(true) {
int x_66 = i3;
if ((x_66 < 1)) {
} else {
break;
}
i4 = 0;
{
while(true) {
int x_73 = i4;
if ((x_73 < 1)) {
} else {
break;
}
i5 = 0;
{
while(true) {
int x_80 = i5;
if ((x_80 < 1)) {
} else {
break;
}
i6 = 0;
{
while(true) {
int x_87 = i6;
if ((x_87 < 1)) {
} else {
break;
}
i7 = 0;
{
while(true) {
int x_94 = i7;
if ((x_94 < 1)) {
} else {
break;
}
i8_1 = 0;
{
while(true) {
int x_101 = i8_1;
if ((x_101 < 17)) {
} else {
break;
}
int x_104 = a;
a = (x_104 + 1);
{
int x_106 = i8_1;
i8_1 = (x_106 + 1);
}
continue;
}
}
{
int x_108 = i7;
i7 = (x_108 + 1);
}
continue;
}
}
{
int x_110 = i6;
i6 = (x_110 + 1);
}
continue;
}
}
{
int x_112 = i5;
i5 = (x_112 + 1);
}
continue;
}
}
{
int x_114 = i4;
i4 = (x_114 + 1);
}
continue;
}
}
{
int x_116 = i3;
i3 = (x_116 + 1);
}
continue;
}
}
{
int x_118 = i2;
i2 = (x_118 + 1);
}
continue;
}
}
{
int x_120 = i1;
i1 = (x_120 + 1);
}
continue;
}
}
{
float x_123 = gl_FragCoord.x;
if (!((x_123 < -1.0f))) { break; }
}
continue;
}
}
{
float x_126 = gl_FragCoord.y;
if (!((x_126 < -1.0f))) { break; }
}
continue;
}
}
float4 x_128 = c;
x_GLF_color = x_128;
}
main_out main_inner(float4 gl_FragCoord_param) {
gl_FragCoord = gl_FragCoord_param;
main_1();
main_out v = {x_GLF_color};
return v;
}
main_outputs main(main_inputs inputs) {
main_out v_1 = main_inner(float4(inputs.gl_FragCoord_param.xyz, (1.0f / inputs.gl_FragCoord_param[3u])));
main_outputs v_2 = {v_1.x_GLF_color_1};
return v_2;
}
FXC validation failure:
<scrubbed_path>(32,9-19): error X3511: forced to unroll loop, but unrolling failed.
<scrubbed_path>(30,5-15): error X3511: forced to unroll loop, but unrolling failed.