blob: cff5dd9247970a9407c76bde2906543624f0b563 [file] [log] [blame]
SKIP: FAILED
struct QuicksortObject {
int numbers[10];
};
struct main_out {
float4 x_GLF_color_1;
};
struct main_outputs {
float4 main_out_x_GLF_color_1 : SV_Target0;
};
struct main_inputs {
float4 gl_FragCoord_param : SV_Position;
};
static QuicksortObject obj = (QuicksortObject)0;
static float4 gl_FragCoord = (0.0f).xxxx;
cbuffer cbuffer_x_34 : register(b0) {
uint4 x_34[1];
};
static float4 x_GLF_color = (0.0f).xxxx;
void swap_i1_i1_(inout int i, inout int j) {
int temp = 0;
temp = obj.numbers[i];
int x_233 = i;
obj.numbers[x_233] = obj.numbers[j];
int x_238 = j;
obj.numbers[x_238] = temp;
}
int performPartition_i1_i1_(inout int l, inout int h) {
int pivot = 0;
int i_1 = 0;
int j_1 = 0;
int param = 0;
int param_1 = 0;
int param_2 = 0;
int param_3 = 0;
pivot = obj.numbers[h];
i_1 = (l - 1);
j_1 = l;
{
while(true) {
if ((j_1 <= (h - 1))) {
} else {
break;
}
if ((obj.numbers[j_1] <= pivot)) {
i_1 = (i_1 + 1);
param = i_1;
param_1 = j_1;
swap_i1_i1_(param, param_1);
}
{
j_1 = (j_1 + 1);
}
continue;
}
}
i_1 = (i_1 + 1);
param_2 = i_1;
param_3 = h;
swap_i1_i1_(param_2, param_3);
int x_276 = i_1;
return x_276;
}
int tint_div_i32(int lhs, int rhs) {
return (lhs / ((((rhs == 0) | ((lhs == -2147483648) & (rhs == -1)))) ? (1) : (rhs)));
}
void quicksort_() {
int l_1 = 0;
int h_1 = 0;
int top = 0;
int stack[10] = (int[10])0;
int int_a = 0;
int x_278 = 0;
int x_279 = 0;
int clamp_a = 0;
int p = 0;
int param_4 = 0;
int param_5 = 0;
l_1 = 0;
h_1 = 9;
top = -1;
int x_281 = (top + 1);
top = x_281;
stack[x_281] = l_1;
if ((gl_FragCoord.y >= 0.0f)) {
int x_290 = h_1;
if (false) {
x_279 = 1;
} else {
x_279 = (h_1 << (0u & 31u));
}
x_278 = (x_290 | x_279);
} else {
x_278 = 1;
}
int_a = x_278;
int v = int_a;
clamp_a = min(max(h_1, h_1), v);
int x_304 = (top + 1);
top = x_304;
stack[x_304] = tint_div_i32(clamp_a, 1);
{
while(true) {
if ((top >= 0)) {
} else {
break;
}
int x_315 = top;
top = (top - 1);
h_1 = stack[x_315];
int x_319 = top;
top = (top - 1);
l_1 = stack[x_319];
param_4 = l_1;
param_5 = h_1;
int x_325 = performPartition_i1_i1_(param_4, param_5);
p = x_325;
if (((p - 1) > l_1)) {
int x_333 = (top + 1);
top = x_333;
stack[x_333] = l_1;
int x_337 = (top + 1);
top = x_337;
stack[x_337] = (p - 1);
}
if (((p + 1) < h_1)) {
int x_348 = (top + 1);
top = x_348;
stack[x_348] = (p + 1);
int x_353 = (top + 1);
top = x_353;
stack[x_353] = h_1;
}
{
}
continue;
}
}
}
void main_1() {
int i_2 = 0;
float2 uv = (0.0f).xx;
float3 color = (0.0f).xxx;
i_2 = 0;
{
while(true) {
if ((i_2 < 10)) {
} else {
break;
}
int x_93 = i_2;
obj.numbers[x_93] = (10 - i_2);
int x_97 = i_2;
obj.numbers[x_97] = (obj.numbers[i_2] * obj.numbers[i_2]);
{
i_2 = (i_2 + 1);
}
continue;
}
}
quicksort_();
float2 v_1 = gl_FragCoord.xy;
uv = (v_1 / asfloat(x_34[0u].xy));
color = float3(1.0f, 2.0f, 3.0f);
float v_2 = color.x;
color[0u] = (v_2 + float(obj.numbers[0]));
if ((uv.x > 0.25f)) {
float v_3 = color.x;
color[0u] = (v_3 + float(obj.numbers[1]));
}
if ((uv.x > 0.5f)) {
float v_4 = color.y;
color[1u] = (v_4 + float(obj.numbers[2]));
}
if ((uv.x > 0.75f)) {
float v_5 = color.z;
color[2u] = (v_5 + float(obj.numbers[3]));
}
float v_6 = color.y;
color[1u] = (v_6 + float(obj.numbers[4]));
if ((uv.y > 0.25f)) {
float v_7 = color.x;
color[0u] = (v_7 + float(obj.numbers[5]));
}
if ((uv.y > 0.5f)) {
float v_8 = color.y;
color[1u] = (v_8 + float(obj.numbers[6]));
}
if ((uv.y > 0.75f)) {
float v_9 = color.z;
color[2u] = (v_9 + float(obj.numbers[7]));
}
float v_10 = color.z;
color[2u] = (v_10 + float(obj.numbers[8]));
if ((abs((uv.x - uv.y)) < 0.25f)) {
float v_11 = color.x;
color[0u] = (v_11 + float(obj.numbers[9]));
}
float3 x_224 = normalize(color);
x_GLF_color = float4(x_224[0u], x_224[1u], x_224[2u], 1.0f);
}
main_out main_inner(float4 gl_FragCoord_param) {
gl_FragCoord = gl_FragCoord_param;
main_1();
main_out v_12 = {x_GLF_color};
return v_12;
}
main_outputs main(main_inputs inputs) {
main_out v_13 = main_inner(float4(inputs.gl_FragCoord_param.xyz, (1.0f / inputs.gl_FragCoord_param[3u])));
main_outputs v_14 = {v_13.x_GLF_color_1};
return v_14;
}
FXC validation failure:
<scrubbed_path>(71,11-85): warning X3556: integer divides may be much slower, try using uints if possible.
<scrubbed_path>(28,3-20): error X3500: array reference cannot be used as an l-value; not natively addressable
<scrubbed_path>(45,5-15): error X3511: forced to unroll loop, but unrolling failed.
<scrubbed_path>(110,5-15): error X3511: forced to unroll loop, but unrolling failed.