commit | 1efdb66c11262fe30bed3d1c1b418bc0fffd5e47 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Tue Jan 10 22:03:21 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jan 10 22:03:21 2023 +0000 |
tree | b122b131082ab3f2f9bdfc881438005fcb15bd9a | |
parent | 54264d3037c56afa279721b1a7d556a769b12e24 [diff] |
kokoro: Fix MSL validation PATH was overwritten immediately after adding the metal shader compiler. Fixed: tint:1700 Change-Id: Iab5b74dbed9a20aa068678839fbc2ff1fa268d9a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116299 Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.