| SKIP: FAILED |
| |
| struct QuicksortObject { |
| int numbers[10]; |
| }; |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| |
| struct main_outputs { |
| float4 main_out_x_GLF_color_1 : SV_Target0; |
| }; |
| |
| struct main_inputs { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| |
| |
| static QuicksortObject obj = (QuicksortObject)0; |
| static float4 gl_FragCoord = (0.0f).xxxx; |
| cbuffer cbuffer_x_34 : register(b0) { |
| uint4 x_34[1]; |
| }; |
| static float4 x_GLF_color = (0.0f).xxxx; |
| void swap_i1_i1_(inout int i, inout int j) { |
| int temp = 0; |
| int x_230 = i; |
| int x_232 = obj.numbers[x_230]; |
| temp = x_232; |
| int x_233 = i; |
| int x_234 = j; |
| int x_236 = obj.numbers[x_234]; |
| obj.numbers[x_233] = x_236; |
| int x_238 = j; |
| int x_239 = temp; |
| obj.numbers[x_238] = x_239; |
| } |
| |
| int performPartition_i1_i1_(inout int l, inout int h) { |
| int pivot = 0; |
| int i_1 = 0; |
| int j_1 = 0; |
| int param = 0; |
| int param_1 = 0; |
| int param_2 = 0; |
| int param_3 = 0; |
| int x_242 = h; |
| int x_244 = obj.numbers[x_242]; |
| pivot = x_244; |
| int x_245 = l; |
| i_1 = (x_245 - 1); |
| int x_247 = l; |
| j_1 = x_247; |
| { |
| while(true) { |
| int x_252 = j_1; |
| int x_253 = h; |
| if ((x_252 <= (x_253 - 1))) { |
| } else { |
| break; |
| } |
| int x_257 = j_1; |
| int x_259 = obj.numbers[x_257]; |
| int x_260 = pivot; |
| if ((x_259 <= x_260)) { |
| int x_264 = i_1; |
| i_1 = (x_264 + 1); |
| int x_266 = i_1; |
| param = x_266; |
| int x_267 = j_1; |
| param_1 = x_267; |
| swap_i1_i1_(param, param_1); |
| } |
| { |
| int x_269 = j_1; |
| j_1 = (x_269 + 1); |
| } |
| continue; |
| } |
| } |
| int x_271 = i_1; |
| i_1 = (x_271 + 1); |
| int x_273 = i_1; |
| param_2 = x_273; |
| int x_274 = h; |
| param_3 = x_274; |
| swap_i1_i1_(param_2, param_3); |
| int x_276 = i_1; |
| return x_276; |
| } |
| |
| int tint_div_i32(int lhs, int rhs) { |
| return (lhs / ((((rhs == 0) | ((lhs == -2147483648) & (rhs == -1)))) ? (1) : (rhs))); |
| } |
| |
| void quicksort_() { |
| int l_1 = 0; |
| int h_1 = 0; |
| int top = 0; |
| int stack[10] = (int[10])0; |
| int int_a = 0; |
| int x_278 = 0; |
| int x_279 = 0; |
| int clamp_a = 0; |
| int p = 0; |
| int param_4 = 0; |
| int param_5 = 0; |
| l_1 = 0; |
| h_1 = 9; |
| top = -1; |
| int x_280 = top; |
| int x_281 = (x_280 + 1); |
| top = x_281; |
| int x_282 = l_1; |
| stack[x_281] = x_282; |
| float x_285 = gl_FragCoord.y; |
| if ((x_285 >= 0.0f)) { |
| int x_290 = h_1; |
| if (false) { |
| x_279 = 1; |
| } else { |
| int x_294 = h_1; |
| x_279 = (x_294 << (0u & 31u)); |
| } |
| int x_296 = x_279; |
| x_278 = (x_290 | x_296); |
| } else { |
| x_278 = 1; |
| } |
| int x_298 = x_278; |
| int_a = x_298; |
| int x_299 = h_1; |
| int x_300 = h_1; |
| int x_301 = int_a; |
| clamp_a = min(max(x_299, x_300), x_301); |
| int x_303 = top; |
| int x_304 = (x_303 + 1); |
| top = x_304; |
| int x_305 = clamp_a; |
| stack[x_304] = tint_div_i32(x_305, 1); |
| { |
| while(true) { |
| int x_312 = top; |
| if ((x_312 >= 0)) { |
| } else { |
| break; |
| } |
| int x_315 = top; |
| top = (x_315 - 1); |
| int x_318 = stack[x_315]; |
| h_1 = x_318; |
| int x_319 = top; |
| top = (x_319 - 1); |
| int x_322 = stack[x_319]; |
| l_1 = x_322; |
| int x_323 = l_1; |
| param_4 = x_323; |
| int x_324 = h_1; |
| param_5 = x_324; |
| int x_325 = performPartition_i1_i1_(param_4, param_5); |
| p = x_325; |
| int x_326 = p; |
| int x_328 = l_1; |
| if (((x_326 - 1) > x_328)) { |
| int x_332 = top; |
| int x_333 = (x_332 + 1); |
| top = x_333; |
| int x_334 = l_1; |
| stack[x_333] = x_334; |
| int x_336 = top; |
| int x_337 = (x_336 + 1); |
| top = x_337; |
| int x_338 = p; |
| stack[x_337] = (x_338 - 1); |
| } |
| int x_341 = p; |
| int x_343 = h_1; |
| if (((x_341 + 1) < x_343)) { |
| int x_347 = top; |
| int x_348 = (x_347 + 1); |
| top = x_348; |
| int x_349 = p; |
| stack[x_348] = (x_349 + 1); |
| int x_352 = top; |
| int x_353 = (x_352 + 1); |
| top = x_353; |
| int x_354 = h_1; |
| stack[x_353] = x_354; |
| } |
| { |
| } |
| continue; |
| } |
| } |
| } |
| |
| void main_1() { |
| int i_2 = 0; |
| float2 uv = (0.0f).xx; |
| float3 color = (0.0f).xxx; |
| i_2 = 0; |
| { |
| while(true) { |
| int x_90 = i_2; |
| if ((x_90 < 10)) { |
| } else { |
| break; |
| } |
| int x_93 = i_2; |
| int x_94 = i_2; |
| obj.numbers[x_93] = (10 - x_94); |
| int x_97 = i_2; |
| int x_98 = i_2; |
| int x_100 = obj.numbers[x_98]; |
| int x_101 = i_2; |
| int x_103 = obj.numbers[x_101]; |
| obj.numbers[x_97] = (x_100 * x_103); |
| { |
| int x_106 = i_2; |
| i_2 = (x_106 + 1); |
| } |
| continue; |
| } |
| } |
| quicksort_(); |
| float4 x_109 = gl_FragCoord; |
| float2 x_112 = asfloat(x_34[0u].xy); |
| uv = (float2(x_109[0u], x_109[1u]) / x_112); |
| color = float3(1.0f, 2.0f, 3.0f); |
| int x_115 = obj.numbers[0]; |
| float x_118 = color.x; |
| color[0u] = (x_118 + float(x_115)); |
| float x_122 = uv.x; |
| if ((x_122 > 0.25f)) { |
| int x_127 = obj.numbers[1]; |
| float x_130 = color.x; |
| color[0u] = (x_130 + float(x_127)); |
| } |
| float x_134 = uv.x; |
| if ((x_134 > 0.5f)) { |
| int x_139 = obj.numbers[2]; |
| float x_142 = color.y; |
| color[1u] = (x_142 + float(x_139)); |
| } |
| float x_146 = uv.x; |
| if ((x_146 > 0.75f)) { |
| int x_151 = obj.numbers[3]; |
| float x_154 = color.z; |
| color[2u] = (x_154 + float(x_151)); |
| } |
| int x_158 = obj.numbers[4]; |
| float x_161 = color.y; |
| color[1u] = (x_161 + float(x_158)); |
| float x_165 = uv.y; |
| if ((x_165 > 0.25f)) { |
| int x_170 = obj.numbers[5]; |
| float x_173 = color.x; |
| color[0u] = (x_173 + float(x_170)); |
| } |
| float x_177 = uv.y; |
| if ((x_177 > 0.5f)) { |
| int x_182 = obj.numbers[6]; |
| float x_185 = color.y; |
| color[1u] = (x_185 + float(x_182)); |
| } |
| float x_189 = uv.y; |
| if ((x_189 > 0.75f)) { |
| int x_194 = obj.numbers[7]; |
| float x_197 = color.z; |
| color[2u] = (x_197 + float(x_194)); |
| } |
| int x_201 = obj.numbers[8]; |
| float x_204 = color.z; |
| color[2u] = (x_204 + float(x_201)); |
| float x_208 = uv.x; |
| float x_210 = uv.y; |
| if ((abs((x_208 - x_210)) < 0.25f)) { |
| int x_217 = obj.numbers[9]; |
| float x_220 = color.x; |
| color[0u] = (x_220 + float(x_217)); |
| } |
| float3 x_223 = color; |
| float3 x_224 = normalize(x_223); |
| x_GLF_color = float4(x_224[0u], x_224[1u], x_224[2u], 1.0f); |
| } |
| |
| main_out main_inner(float4 gl_FragCoord_param) { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| main_out v = {x_GLF_color}; |
| return v; |
| } |
| |
| main_outputs main(main_inputs inputs) { |
| main_out v_1 = main_inner(float4(inputs.gl_FragCoord_param.xyz, (1.0f / inputs.gl_FragCoord_param[3u]))); |
| main_outputs v_2 = {v_1.x_GLF_color_1}; |
| return v_2; |
| } |
| |
| FXC validation failure: |
| <scrubbed_path>(92,11-85): warning X3556: integer divides may be much slower, try using uints if possible. |
| <scrubbed_path>(32,3-20): error X3500: array reference cannot be used as an l-value; not natively addressable |
| <scrubbed_path>(54,5-15): error X3511: forced to unroll loop, but unrolling failed. |
| <scrubbed_path>(141,5-15): error X3511: forced to unroll loop, but unrolling failed. |
| |
| |
| tint executable returned error: exit status 1 |