[glsl][ir] Split uniform texture code from texture polyfill. This CL breaks the texture polyfill into two pieces. The `TextureBuiltinsFromUniform` and `TexturePolyfill`. This is due to Dawn sending pre-remapping data for the texture uniform bindings and post mapping data for the combined samplers transform. In order to avoid changing Dawn at this state, we're splitting the transform. Bug: 42251044 Change-Id: I35220d3bd2faff03ab3f3ec3c165084057ffeac5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/209034 Commit-Queue: dan sinclair <dsinclair@chromium.org> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.