commit | cdcb1c1e59f92d30f929ed2b61a547e56a4c0e87 | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Tue Oct 01 20:46:21 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Oct 01 20:46:21 2024 +0000 |
tree | 9eb9aac30e76098c34d61bbbe47fe285d265ed99 | |
parent | 0b67439790f5c1d3d9cb8470cdf09fb77f8b4dfd [diff] |
[glsl][ir] Split uniform texture code from texture polyfill. This CL breaks the texture polyfill into two pieces. The `TextureBuiltinsFromUniform` and `TexturePolyfill`. This is due to Dawn sending pre-remapping data for the texture uniform bindings and post mapping data for the combined samplers transform. In order to avoid changing Dawn at this state, we're splitting the transform. Bug: 42251044 Change-Id: I35220d3bd2faff03ab3f3ec3c165084057ffeac5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/209034 Commit-Queue: dan sinclair <dsinclair@chromium.org> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.