commit | 4fe2ad219b75fdf781d95dbaf793867682cd0fdc | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Tue Aug 20 13:49:04 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Aug 20 13:49:04 2024 +0000 |
tree | 7f9a9f0e06f9d2ce87a7ef8c2acbaef310825ec0 | |
parent | db015f3632f4a3cb1585a150f2da682ff43a75ef [diff] |
[tint][benchmark] Add Unity boat attack shaders Add a new directory in third_party/ to hold externally provided benchmark shaders. Add a subdirectory for Boat Attack with the LICENSE.md file copied from GitHub, along with the largest compute shader, fragment shader, and vertex shader in both SPIR-V and WGSL forms. Update the benchmark input generation script to allow benchmark files from anywhere in the Dawn repository. Bug: 42251293 Change-Id: Ief8ba458df9f6eb4f37e418c2509b5b2631801e1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/202361 Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.