blob: ea49d5491b6e5c80bd92e07985f436abd204d4cc [file] [log] [blame]
#version 310 es
precision mediump float;
layout(location = 0) out vec4 value;
uniform highp sampler2D t_s;
vec4 f() {
return textureOffset(t_s, vec2(0.0f), ivec2(4, 6));
}
void main() {
vec4 inner_result = f();
value = inner_result;
return;
}