| float2 tint_unpack2x16float(uint param_0) { |
| uint i = param_0; |
| return f16tof32(uint2(i & 0xffff, i >> 16)); |
| } |
| |
| void unpack2x16float_32a5cf() { |
| float2 res = tint_unpack2x16float(1u); |
| } |
| |
| struct tint_symbol { |
| float4 value : SV_Position; |
| }; |
| |
| tint_symbol vertex_main() { |
| unpack2x16float_32a5cf(); |
| const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; |
| return tint_symbol_1; |
| } |
| |
| void fragment_main() { |
| unpack2x16float_32a5cf(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| unpack2x16float_32a5cf(); |
| return; |
| } |