commit | 500a71494cd9efe160c46599d070d8b8b3dfcf77 | [log] [tgz] |
---|---|---|
author | François Beaufort <beaufort.francois@gmail.com> | Wed Oct 09 19:55:19 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Oct 09 19:55:19 2024 +0000 |
tree | a2d0bcbe283620c19023105c5035861003e0cedd | |
parent | 980e48de901e70a01ca96fcc30032492bfc1468f [diff] |
Mark ShaderModuleCompilationOptions feature stable Bug: 42241455 Change-Id: I2ed157f55b5259e3733832eab0537395822ee322 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/210254 Commit-Queue: Fr <beaufort.francois@gmail.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.