| @group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>; |
| @group(1) @binding(0) var arg_0 : texture_depth_2d_array; |
| @group(1) @binding(1) var arg_1 : sampler; |
| fn textureGather_d90605() -> vec4<f32> { |
| var res : vec4<f32> = textureGather(arg_0, arg_1, vec2<f32>(1.0f), 1i, vec2<i32>(1i)); |
| prevent_dce = textureGather_d90605(); |
| @compute @workgroup_size(1) |
| prevent_dce = textureGather_d90605(); |
| @location(0) @interpolate(flat) |
| fn vertex_main() -> VertexOutput { |
| out.prevent_dce = textureGather_d90605(); |