| commit | f6644010956387feeb0b5f48e7574db274647d15 | [log] [tgz] |
|---|---|---|
| author | James Price <jrprice@google.com> | Fri Aug 11 00:45:54 2023 +0000 |
| committer | James Price <jrprice@google.com> | Fri Aug 11 00:45:54 2023 +0000 |
| tree | 16df9a5a859d5b910947186c687c587b9c282ecd | |
| parent | 807f3efd81268d562138b0915bbd36589979ecac [diff] |
[tint] Add RW storage textureDimensions overloads Adds them to the intrinsics table but no codegen support yet. Bug: tint:2007 Change-Id: I88244d0fed5b4dbacc59b98aeef6926ffd0254f1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/146241 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Auto-Submit: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.