blob: 9d6eb31979a989f4a1a1051d5363377a72a1ec6b [file] [log] [blame]
SKIP: FAILED
#version 310 es
layout(rg32i) uniform highp writeonly iimage2DArray arg_0;
void textureStore_ea30d2() {
imageStore(arg_0, ivec3(uvec3(uvec2(1u), uint(1))), ivec4(1));
}
vec4 vertex_main() {
textureStore_ea30d2();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image load-store format' : not supported with this profile: es
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision highp float;
layout(rg32i) uniform highp writeonly iimage2DArray arg_0;
void textureStore_ea30d2() {
imageStore(arg_0, ivec3(uvec3(uvec2(1u), uint(1))), ivec4(1));
}
void fragment_main() {
textureStore_ea30d2();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(rg32i) uniform highp writeonly iimage2DArray arg_0;
void textureStore_ea30d2() {
imageStore(arg_0, ivec3(uvec3(uvec2(1u), uint(1))), ivec4(1));
}
void compute_main() {
textureStore_ea30d2();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:3: 'image load-store format' : not supported with this profile: es
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.