commit | 50517cad93154f74868ca43dacd5e83de8dd68a5 | [log] [tgz] |
---|---|---|
author | Colin Blundell <blundell@chromium.org> | Fri Jan 05 14:29:29 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Jan 05 14:29:29 2024 +0000 |
tree | fb8a42376971498a5f47e89b7d5f21a7b86c622c | |
parent | 066a05ada3e9acf00208ee64188ced2782f15a64 [diff] |
[Mac] Remove dead code for creating texture wrapping IOSurface No longer used after removal of the WrapIOSurface() API. Change-Id: I30bdf703f5ef988e3b8a1d37c8ece0e31b7cbfa2 Bug: dawn:2299 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/168380 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Colin Blundell <blundell@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.