| // |
| // fragment_main |
| // |
| |
| RWByteAddressBuffer prevent_dce : register(u0); |
| float4 smoothstep_40864c() { |
| float4 arg_0 = (2.0f).xxxx; |
| float4 arg_1 = (4.0f).xxxx; |
| float4 arg_2 = (3.0f).xxxx; |
| float4 v = arg_0; |
| float4 v_1 = clamp(((arg_2 - v) / (arg_1 - v)), (0.0f).xxxx, (1.0f).xxxx); |
| float4 res = (v_1 * (v_1 * ((3.0f).xxxx - ((2.0f).xxxx * v_1)))); |
| return res; |
| } |
| |
| void fragment_main() { |
| prevent_dce.Store4(0u, asuint(smoothstep_40864c())); |
| } |
| |
| // |
| // compute_main |
| // |
| |
| RWByteAddressBuffer prevent_dce : register(u0); |
| float4 smoothstep_40864c() { |
| float4 arg_0 = (2.0f).xxxx; |
| float4 arg_1 = (4.0f).xxxx; |
| float4 arg_2 = (3.0f).xxxx; |
| float4 v = arg_0; |
| float4 v_1 = clamp(((arg_2 - v) / (arg_1 - v)), (0.0f).xxxx, (1.0f).xxxx); |
| float4 res = (v_1 * (v_1 * ((3.0f).xxxx - ((2.0f).xxxx * v_1)))); |
| return res; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| prevent_dce.Store4(0u, asuint(smoothstep_40864c())); |
| } |
| |
| // |
| // vertex_main |
| // |
| struct VertexOutput { |
| float4 pos; |
| float4 prevent_dce; |
| }; |
| |
| struct vertex_main_outputs { |
| nointerpolation float4 VertexOutput_prevent_dce : TEXCOORD0; |
| float4 VertexOutput_pos : SV_Position; |
| }; |
| |
| |
| float4 smoothstep_40864c() { |
| float4 arg_0 = (2.0f).xxxx; |
| float4 arg_1 = (4.0f).xxxx; |
| float4 arg_2 = (3.0f).xxxx; |
| float4 v = arg_0; |
| float4 v_1 = clamp(((arg_2 - v) / (arg_1 - v)), (0.0f).xxxx, (1.0f).xxxx); |
| float4 res = (v_1 * (v_1 * ((3.0f).xxxx - ((2.0f).xxxx * v_1)))); |
| return res; |
| } |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = (VertexOutput)0; |
| tint_symbol.pos = (0.0f).xxxx; |
| tint_symbol.prevent_dce = smoothstep_40864c(); |
| VertexOutput v_2 = tint_symbol; |
| return v_2; |
| } |
| |
| vertex_main_outputs vertex_main() { |
| VertexOutput v_3 = vertex_main_inner(); |
| vertex_main_outputs v_4 = {v_3.prevent_dce, v_3.pos}; |
| return v_4; |
| } |
| |