| // Copyright 2023 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef SRC_TINT_LANG_GLSL_WRITER_OUTPUT_H_ |
| #define SRC_TINT_LANG_GLSL_WRITER_OUTPUT_H_ |
| |
| #include <string> |
| #include <utility> |
| #include <vector> |
| |
| #include "src/tint/api/options/texture_builtins_from_uniform.h" |
| #include "src/tint/lang/wgsl/ast/pipeline_stage.h" |
| |
| namespace tint::glsl::writer { |
| |
| /// The output produced when generating GLSL. |
| struct Output { |
| /// Constructor |
| Output(); |
| |
| /// Destructor |
| ~Output(); |
| |
| /// Copy constructor |
| Output(const Output&); |
| |
| /// The generated GLSL. |
| std::string glsl = ""; |
| |
| /// The list of entry points in the generated GLSL. |
| std::vector<std::pair<std::string, ast::PipelineStage>> entry_points; |
| |
| /// True if the shader needs a UBO. |
| bool needs_internal_uniform_buffer = false; |
| |
| /// Store a map of global texture variable binding points to the byte offset and data type to |
| /// push into the internal uniform buffer. |
| TextureBuiltinsFromUniformOptions::BindingPointToFieldAndOffset bindpoint_to_data; |
| }; |
| |
| } // namespace tint::glsl::writer |
| |
| #endif // SRC_TINT_LANG_GLSL_WRITER_OUTPUT_H_ |