| // Copyright 2023 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // Spirv builtin definition file // |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| import "src/tint/lang/core/address_space.def" |
| import "src/tint/lang/core/access.def" |
| import "src/tint/lang/core/texel_format.def" |
| |
| type bool |
| type f32 |
| type f16 |
| type i32 |
| type u32 |
| type vec2<T> |
| type vec3<T> |
| type vec4<T> |
| type mat2x2<T> |
| type mat2x3<T> |
| type mat2x4<T> |
| type mat3x2<T> |
| type mat3x3<T> |
| type mat3x4<T> |
| type mat4x2<T> |
| type mat4x3<T> |
| type mat4x4<T> |
| @display("vec{N}<{T}>") type vec<N: num, T> |
| @display("mat{N}x{M}<{T}>") type mat<N: num, M: num, T> |
| type atomic<T> |
| type sampler |
| type sampler_comparison |
| type texture_1d<T> |
| type texture_2d<T> |
| type texture_2d_array<T> |
| type texture_3d<T> |
| type texture_cube<T> |
| type texture_cube_array<T> |
| type texture_multisampled_2d<T> |
| type texture_depth_2d |
| type texture_depth_2d_array |
| type texture_depth_cube |
| type texture_depth_cube_array |
| type texture_depth_multisampled_2d |
| type texture_storage_1d<F: texel_format, A: access> |
| type texture_storage_2d<F: texel_format, A: access> |
| type texture_storage_2d_array<F: texel_format, A: access> |
| type texture_storage_3d<F: texel_format, A: access> |
| type ptr<S: address_space, T, A: access> |
| |
| type struct_with_runtime_array |
| type sampled_image<T> |
| |
| match f32_f16: f32 | f16 |
| match iu32: i32 | u32 |
| match fiu32: f32 | i32 | u32 |
| match scalar: f32 | f16 | i32 | u32 | bool |
| |
| match read_write: access.read_write |
| match storage |
| : address_space.storage |
| match workgroup_or_storage |
| : address_space.workgroup |
| | address_space.storage |
| |
| match samplers |
| : sampler |
| | sampler_comparison |
| |
| match f32_texel_format |
| : texel_format.bgra8unorm |
| | texel_format.rgba8unorm |
| | texel_format.rgba8snorm |
| | texel_format.rgba16float |
| | texel_format.r32float |
| | texel_format.rg32float |
| | texel_format.rgba32float |
| match i32_texel_format |
| : texel_format.rgba8sint |
| | texel_format.rgba16sint |
| | texel_format.r32sint |
| | texel_format.rg32sint |
| | texel_format.rgba32sint |
| match u32_texel_format |
| : texel_format.rgba8uint |
| | texel_format.rgba16uint |
| | texel_format.r32uint |
| | texel_format.rg32uint |
| | texel_format.rgba32uint |
| |
| match readable |
| : access.read |
| | access.read_write |
| match writable |
| : access.write |
| | access.read_write |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // Builtin Functions // |
| //////////////////////////////////////////////////////////////////////////////// |
| fn array_length<I: u32, A: access>(ptr<storage, struct_with_runtime_array, A>, I) -> u32 |
| |
| @stage("fragment", "compute") fn atomic_and<T: iu32, U: u32, S: workgroup_or_storage>(ptr<S, atomic<T>, read_write>, U, U, T) -> T |
| @stage("fragment", "compute") fn atomic_compare_exchange<T: iu32, U: u32, S: workgroup_or_storage>(ptr<S, atomic<T>, read_write>, U, U, U, T, T) -> T |
| @stage("fragment", "compute") fn atomic_exchange<T: iu32, U: u32, S: workgroup_or_storage>(ptr<S, atomic<T>, read_write>, U, U, T) -> T |
| @stage("fragment", "compute") fn atomic_iadd<T: iu32, U: u32, S: workgroup_or_storage>(ptr<S, atomic<T>, read_write>, U, U, T) -> T |
| @stage("fragment", "compute") fn atomic_isub<T: iu32, U: u32, S: workgroup_or_storage>(ptr<S, atomic<T>, read_write>, U, U, T) -> T |
| @stage("fragment", "compute") fn atomic_load<T: iu32, U: u32, S: workgroup_or_storage>(ptr<S, atomic<T>, read_write>, U, U) -> T |
| @stage("fragment", "compute") fn atomic_or<T: iu32, U: u32, S: workgroup_or_storage>(ptr<S, atomic<T>, read_write>, U, U, T) -> T |
| @stage("fragment", "compute") fn atomic_smax<T: iu32, U: u32, S: workgroup_or_storage>(ptr<S, atomic<T>, read_write>, U, U, T) -> T |
| @stage("fragment", "compute") fn atomic_smin<T: iu32, U: u32, S: workgroup_or_storage>(ptr<S, atomic<T>, read_write>, U, U, T) -> T |
| @stage("fragment", "compute") fn atomic_store<T: iu32, U: u32, S: workgroup_or_storage>(ptr<S, atomic<T>, read_write>, U, U, T) |
| @stage("fragment", "compute") fn atomic_umax<T: iu32, U: u32, S: workgroup_or_storage>(ptr<S, atomic<T>, read_write>, U, U, T) -> T |
| @stage("fragment", "compute") fn atomic_umin<T: iu32, U: u32, S: workgroup_or_storage>(ptr<S, atomic<T>, read_write>, U, U, T) -> T |
| @stage("fragment", "compute") fn atomic_xor<T: iu32, U: u32, S: workgroup_or_storage>(ptr<S, atomic<T>, read_write>, U, U, T) -> T |
| |
| fn dot<N: num, T: f32_f16>(vec<N, T>, vec<N, T>) -> T |
| |
| fn image_dref_gather<A: f32, B: iu32>(sampled_image<texture_depth_2d>, vec2<f32>, A, B) -> vec4<f32> |
| fn image_dref_gather<A: f32, B: iu32, C: iu32>(sampled_image<texture_depth_2d>, vec2<f32>, A, B, vec2<C>) -> vec4<f32> |
| fn image_dref_gather<A: f32, B: iu32>(sampled_image<texture_depth_2d_array>, vec3<f32>, A, B) -> vec4<f32> |
| fn image_dref_gather<A: f32, B: iu32, C: iu32>(sampled_image<texture_depth_2d_array>, vec3<f32>, A, B, vec2<C>) -> vec4<f32> |
| fn image_dref_gather<A: f32, B: iu32>(sampled_image<texture_depth_cube>, vec3<f32>, A, B) -> vec4<f32> |
| fn image_dref_gather<A: f32, B: iu32>(sampled_image<texture_depth_cube_array>, vec4<f32>, A, B) -> vec4<f32> |
| |
| fn image_fetch<T: fiu32, C: iu32, I: iu32, S: iu32>(texture_1d<T>, C, I, S) -> vec4<T> |
| fn image_fetch<T: fiu32, C: iu32, I: iu32, S: iu32>(texture_2d<T>, vec2<C>, I, S) -> vec4<T> |
| fn image_fetch<T: fiu32, C: iu32, I: iu32, S: iu32>(texture_2d_array<T>, vec3<C>, I, S) -> vec4<T> |
| fn image_fetch<T: fiu32, C: iu32, I: iu32, S: iu32>(texture_3d<T>, vec3<C>, I, S) -> vec4<T> |
| fn image_fetch<T: fiu32, C: iu32, I: iu32, S: iu32>(texture_multisampled_2d<T>, vec2<C>, I, S) -> vec4<T> |
| fn image_fetch<I: iu32, C: iu32, S: iu32>(texture_depth_2d, vec2<C>, I, S) -> vec4<f32> |
| fn image_fetch<I: iu32, C: iu32, S: iu32>(texture_depth_2d_array, vec3<C>, I, S) -> vec4<f32> |
| fn image_fetch<I: iu32, C: iu32, S: iu32>(texture_depth_multisampled_2d, vec2<C>, I, S) -> vec4<f32> |
| |
| fn image_gather<T: fiu32, A: iu32, B: iu32>(sampled_image<texture_1d<T> >, vec2<f32>, A, B) -> vec4<T> |
| fn image_gather<T: fiu32, A: iu32, B: iu32>(sampled_image<texture_2d<T> >, vec2<f32>, A, B) -> vec4<T> |
| fn image_gather<T: fiu32, A: iu32, B: iu32>(sampled_image<texture_2d<T> >, vec2<f32>, A, B, vec2<i32>) -> vec4<T> |
| fn image_gather<T: fiu32, A: iu32, B: iu32>(sampled_image<texture_2d_array<T> >, vec3<f32>, A, B) -> vec4<T> |
| fn image_gather<T: fiu32, A: iu32, B: iu32, C: iu32>(sampled_image<texture_2d_array<T> >, vec3<f32>, A, B, vec2<C>) -> vec4<T> |
| fn image_gather<T: fiu32, A: iu32, B: iu32>(sampled_image<texture_3d<T> >, vec2<f32>, A, B) -> vec4<T> |
| fn image_gather<T: fiu32, A: iu32, B: iu32>(sampled_image<texture_cube<T> >, vec3<f32>, A, B) -> vec4<T> |
| fn image_gather<T: fiu32, A: iu32, B: iu32>(sampled_image<texture_cube_array<T> >, vec4<f32>, A, B) -> vec4<T> |
| fn image_gather<A: iu32, B: iu32>(sampled_image<texture_depth_2d>, vec2<f32>, A, B) -> vec4<f32> |
| fn image_gather<A: iu32, B: iu32, C: iu32>(sampled_image<texture_depth_2d>, vec2<f32>, A, B, vec2<C>) -> vec4<f32> |
| fn image_gather<A: iu32, B: iu32>(sampled_image<texture_depth_2d_array>, vec3<f32>, A, B) -> vec4<f32> |
| fn image_gather<A: iu32, B: iu32, C: iu32>(sampled_image<texture_depth_2d_array>, vec3<f32>, A, B, vec2<C>) -> vec4<f32> |
| fn image_gather<A: iu32, B: iu32>(sampled_image<texture_depth_cube>, vec3<f32>, A, B) -> vec4<f32> |
| fn image_gather<A: iu32, B: iu32>(sampled_image<texture_depth_cube_array>, vec4<f32>, A, B) -> vec4<f32> |
| |
| fn image_query_size<T: fiu32>(texture_1d<T>) -> u32 |
| fn image_query_size<T: fiu32>(texture_2d<T>) -> vec2<u32> |
| fn image_query_size<T: fiu32>(texture_2d_array<T>) -> vec3<u32> |
| fn image_query_size<T: fiu32>(texture_3d<T>) -> vec3<u32> |
| fn image_query_size<T: fiu32>(texture_cube<T>) -> vec2<u32> |
| fn image_query_size<T: fiu32>(texture_cube_array<T>) -> vec3<u32> |
| fn image_query_size<T: fiu32>(texture_multisampled_2d<T>) -> vec2<u32> |
| fn image_query_size(texture_depth_2d) -> vec2<u32> |
| fn image_query_size(texture_depth_2d_array) -> vec3<u32> |
| fn image_query_size(texture_depth_cube) -> vec2<u32> |
| fn image_query_size(texture_depth_cube_array) -> vec3<u32> |
| fn image_query_size(texture_depth_multisampled_2d) -> vec2<u32> |
| fn image_query_size<F: texel_format, A: access>(texture_storage_1d<F, A>) -> u32 |
| fn image_query_size<F: texel_format, A: access>(texture_storage_2d<F, A>) -> vec2<u32> |
| fn image_query_size<F: texel_format, A: access>(texture_storage_2d_array<F, A>) -> vec3<u32> |
| fn image_query_size<F: texel_format, A: access>(texture_storage_3d<F, A>) -> vec3<u32> |
| |
| fn image_query_size_lod<T: fiu32, A: iu32>(texture_1d<T>, A) -> u32 |
| fn image_query_size_lod<T: fiu32, A: iu32>(texture_2d<T>, A) -> vec2<u32> |
| fn image_query_size_lod<T: fiu32, A: iu32>(texture_2d_array<T>, A) -> vec3<u32> |
| fn image_query_size_lod<T: fiu32, A: iu32>(texture_3d<T>, A) -> vec3<u32> |
| fn image_query_size_lod<T: fiu32, A: iu32>(texture_cube<T>, A) -> vec2<u32> |
| fn image_query_size_lod<T: fiu32, A: iu32>(texture_cube_array<T>, A) -> vec3<u32> |
| fn image_query_size_lod<A: iu32>(texture_depth_2d, A) -> vec2<u32> |
| fn image_query_size_lod<A: iu32>(texture_depth_2d_array, A) -> vec3<u32> |
| fn image_query_size_lod<A: iu32>(texture_depth_cube, A) -> vec2<u32> |
| fn image_query_size_lod<A: iu32>(texture_depth_cube_array, A) -> vec3<u32> |
| |
| fn image_read<F: f32_texel_format, A: readable, C: iu32, S: iu32>(texture_storage_1d<F, A>, C, S) -> vec4<f32> |
| fn image_read<F: i32_texel_format, A: readable, C: iu32, S: iu32>(texture_storage_1d<F, A>, C, S) -> vec4<i32> |
| fn image_read<F: u32_texel_format, A: readable, C: iu32, S: iu32>(texture_storage_1d<F, A>, C, S) -> vec4<u32> |
| fn image_read<F: f32_texel_format, A: readable, C: iu32, S: iu32>(texture_storage_2d<F, A>, vec2<C>, S) -> vec4<f32> |
| fn image_read<F: i32_texel_format, A: readable, C: iu32, S: iu32>(texture_storage_2d<F, A>, vec2<C>, S) -> vec4<i32> |
| fn image_read<F: u32_texel_format, A: readable, C: iu32, S: iu32>(texture_storage_2d<F, A>, vec2<C>, S) -> vec4<u32> |
| fn image_read<F: f32_texel_format, A: readable, C: iu32, S: iu32>(texture_storage_2d_array<F, A>, vec3<C>, S) -> vec4<f32> |
| fn image_read<F: i32_texel_format, A: readable, C: iu32, S: iu32>(texture_storage_2d_array<F, A>, vec3<C>, S) -> vec4<i32> |
| fn image_read<F: u32_texel_format, A: readable, C: iu32, S: iu32>(texture_storage_2d_array<F, A>, vec3<C>, S) -> vec4<u32> |
| fn image_read<F: f32_texel_format, A: readable, C: iu32, S: iu32>(texture_storage_3d<F, A>, vec3<C>, S) -> vec4<f32> |
| fn image_read<F: i32_texel_format, A: readable, C: iu32, S: iu32>(texture_storage_3d<F, A>, vec3<C>, S) -> vec4<i32> |
| fn image_read<F: u32_texel_format, A: readable, C: iu32, S: iu32>(texture_storage_3d<F, A>, vec3<C>, S) -> vec4<u32> |
| |
| fn image_sample_implicit_lod<T: fiu32, C: iu32>(sampled_image<texture_1d<T> >, f32, C) -> vec4<f32> |
| fn image_sample_implicit_lod<T: fiu32, C: iu32>(sampled_image<texture_2d<T> >, vec2<f32>, C) -> vec4<f32> |
| fn image_sample_implicit_lod<T: fiu32, C: iu32>(sampled_image<texture_2d<T> >, vec2<f32>, C, f32) -> vec4<f32> |
| fn image_sample_implicit_lod<T: fiu32, C: iu32, D: iu32>(sampled_image<texture_2d<T> >, vec2<f32>, C, f32, vec2<D>) -> vec4<f32> |
| fn image_sample_implicit_lod<T: fiu32, C: iu32, D: iu32>(sampled_image<texture_2d<T> >, vec2<f32>, C, vec2<D>) -> vec4<f32> |
| fn image_sample_implicit_lod<T: fiu32, C: iu32>(sampled_image<texture_2d_array<T> >, vec3<f32>, C) -> vec4<f32> |
| fn image_sample_implicit_lod<T: fiu32, C: iu32>(sampled_image<texture_2d_array<T> >, vec3<f32>, C, f32) -> vec4<f32> |
| fn image_sample_implicit_lod<T: fiu32, C: iu32, D: iu32>(sampled_image<texture_2d_array<T> >, vec3<f32>, C, vec2<D>) -> vec4<f32> |
| fn image_sample_implicit_lod<T: fiu32, C: iu32, D: iu32>(sampled_image<texture_2d_array<T> >, vec3<f32>, C, f32, vec2<D>) -> vec4<f32> |
| fn image_sample_implicit_lod<T: fiu32, C: iu32>(sampled_image<texture_3d<T> >, vec3<f32>, C) -> vec4<f32> |
| fn image_sample_implicit_lod<T: fiu32, C: iu32>(sampled_image<texture_3d<T> >, vec3<f32>, C, f32) -> vec4<f32> |
| fn image_sample_implicit_lod<T: fiu32, C: iu32, D: iu32>(sampled_image<texture_3d<T> >, vec3<f32>, C, f32, vec3<D>) -> vec4<f32> |
| fn image_sample_implicit_lod<T: fiu32, C: iu32, D: iu32>(sampled_image<texture_3d<T> >, vec3<f32>, C, vec3<D>) -> vec4<f32> |
| fn image_sample_implicit_lod<T: fiu32, C: iu32>(sampled_image<texture_cube<T> >, vec3<f32>, C) -> vec4<f32> |
| fn image_sample_implicit_lod<T: fiu32, C: iu32>(sampled_image<texture_cube<T> >, vec3<f32>, C, f32) -> vec4<f32> |
| fn image_sample_implicit_lod<T: fiu32, C: iu32>(sampled_image<texture_cube_array<T> >, vec4<f32>, C) -> vec4<f32> |
| fn image_sample_implicit_lod<T: fiu32, C: iu32>(sampled_image<texture_cube_array<T> >, vec4<f32>, C, f32) -> vec4<f32> |
| fn image_sample_implicit_lod<C: iu32>(sampled_image<texture_depth_2d>, vec2<f32>, C) -> vec4<f32> |
| fn image_sample_implicit_lod<C: iu32, D: iu32>(sampled_image<texture_depth_2d>, vec2<f32>, C, vec2<D>) -> vec4<f32> |
| fn image_sample_implicit_lod<C: iu32>(sampled_image<texture_depth_cube>, vec3<f32>, C) -> vec4<f32> |
| fn image_sample_implicit_lod<C: iu32>(sampled_image<texture_depth_2d_array>, vec3<f32>, C) -> vec4<f32> |
| fn image_sample_implicit_lod<C: iu32, D: iu32>(sampled_image<texture_depth_2d_array>, vec3<f32>, C, vec2<D>) -> vec4<f32> |
| fn image_sample_implicit_lod<C: iu32>(sampled_image<texture_depth_cube_array>, vec4<f32>, C) -> vec4<f32> |
| |
| fn image_sample_explicit_lod<T: fiu32, C: iu32>(sampled_image<texture_2d<T> >, vec2<f32>, C, f32) -> vec4<f32> |
| fn image_sample_explicit_lod<T: fiu32, C: iu32>(sampled_image<texture_2d<T> >, vec2<f32>, C, vec2<f32>, vec2<f32>) -> vec4<f32> |
| fn image_sample_explicit_lod<T: fiu32, C: iu32, D: iu32>(sampled_image<texture_2d<T> >, vec2<f32>, C, f32, vec2<D>) -> vec4<f32> |
| fn image_sample_explicit_lod<T: fiu32, C: iu32, D: iu32>(sampled_image<texture_2d<T> >, vec2<f32>, C, vec2<f32>, vec2<D>) -> vec4<f32> |
| fn image_sample_explicit_lod<T: fiu32, C: iu32, D: iu32>(sampled_image<texture_2d<T> >, vec2<f32>, C, vec2<f32>, vec2<f32>, vec2<D>) -> vec4<f32> |
| fn image_sample_explicit_lod<T: fiu32, C: iu32>(sampled_image<texture_2d_array<T> >, vec3<f32>, C, f32) -> vec4<f32> |
| fn image_sample_explicit_lod<T: fiu32, C: iu32>(sampled_image<texture_2d_array<T> >, vec3<f32>, C, vec2<f32>, vec2<f32>) -> vec4<f32> |
| fn image_sample_explicit_lod<T: fiu32, C: iu32, D: iu32>(sampled_image<texture_2d_array<T> >, vec3<f32>, C, f32, vec2<D>) -> vec4<f32> |
| fn image_sample_explicit_lod<T: fiu32, C: iu32, D: iu32>(sampled_image<texture_2d_array<T> >, vec3<f32>, C, vec2<f32>, vec2<f32>, vec2<D>) -> vec4<f32> |
| fn image_sample_explicit_lod<T: fiu32, C: iu32>(sampled_image<texture_3d<T> >, vec3<f32>, C, f32) -> vec4<f32> |
| fn image_sample_explicit_lod<T: fiu32, C: iu32>(sampled_image<texture_3d<T> >, vec3<f32>, C, vec3<f32>, vec3<f32>) -> vec4<f32> |
| fn image_sample_explicit_lod<T: fiu32, C: iu32, D: iu32>(sampled_image<texture_3d<T> >, vec3<f32>, C, f32, vec3<D>) -> vec4<f32> |
| fn image_sample_explicit_lod<T: fiu32, C: iu32, D: iu32>(sampled_image<texture_3d<T> >, vec3<f32>, C, vec3<f32>, vec3<f32>, vec3<D>) -> vec4<f32> |
| fn image_sample_explicit_lod<T: fiu32, C: iu32>(sampled_image<texture_cube<T> >, vec3<f32>, C, f32) -> vec4<f32> |
| fn image_sample_explicit_lod<T: fiu32, C: iu32>(sampled_image<texture_cube<T> >, vec3<f32>, C, vec3<f32>, vec3<f32>) -> vec4<f32> |
| fn image_sample_explicit_lod<T: fiu32, C: iu32>(sampled_image<texture_cube_array<T> >, vec4<f32>, C, f32) -> vec4<f32> |
| fn image_sample_explicit_lod<T: fiu32, C: iu32>(sampled_image<texture_cube_array<T> >, vec4<f32>, C, vec3<f32>, vec3<f32>) -> vec4<f32> |
| fn image_sample_explicit_lod<C: iu32>(sampled_image<texture_depth_2d>, vec2<f32>, C, f32) -> vec4<f32> |
| fn image_sample_explicit_lod<C: iu32, D: iu32>(sampled_image<texture_depth_2d>, vec2<f32>, C, f32, vec2<D>) -> vec4<f32> |
| fn image_sample_explicit_lod<C: iu32>(sampled_image<texture_depth_2d_array>, vec3<f32>, C, f32) -> vec4<f32> |
| fn image_sample_explicit_lod<C: iu32, D: iu32>(sampled_image<texture_depth_2d_array>, vec3<f32>, C, f32, vec2<D>) -> vec4<f32> |
| fn image_sample_explicit_lod<C: iu32>(sampled_image<texture_depth_cube>, vec3<f32>, C, f32) -> vec4<f32> |
| fn image_sample_explicit_lod<C: iu32>(sampled_image<texture_depth_cube_array>, vec4<f32>, C, f32) -> vec4<f32> |
| |
| fn image_sample_dref_implicit_lod<C: iu32>(sampled_image<texture_depth_2d>, vec2<f32>, f32, C) -> f32 |
| fn image_sample_dref_implicit_lod<C: iu32, D: iu32>(sampled_image<texture_depth_2d>, vec2<f32>, f32, C, vec2<D>) -> f32 |
| fn image_sample_dref_implicit_lod<C: iu32>(sampled_image<texture_depth_2d_array>, vec3<f32>, f32, C) -> f32 |
| fn image_sample_dref_implicit_lod<C: iu32, D: iu32>(sampled_image<texture_depth_2d_array>, vec3<f32>, f32, C, vec2<D>) -> f32 |
| fn image_sample_dref_implicit_lod<C: iu32>(sampled_image<texture_depth_cube>, vec3<f32>, f32, C) -> f32 |
| fn image_sample_dref_implicit_lod<C: iu32>(sampled_image<texture_depth_cube_array>, vec4<f32>, f32, C) -> f32 |
| |
| fn image_sample_dref_explicit_lod<C: iu32>(sampled_image<texture_depth_2d>, vec2<f32>, f32, C, f32) -> f32 |
| fn image_sample_dref_explicit_lod<C: iu32, D: iu32>(sampled_image<texture_depth_2d>, vec2<f32>, f32, C, f32, vec2<D>) -> f32 |
| fn image_sample_dref_explicit_lod<C: iu32>(sampled_image<texture_depth_2d_array>, vec3<f32>, f32, C, f32) -> f32 |
| fn image_sample_dref_explicit_lod<C: iu32, D: iu32>(sampled_image<texture_depth_2d_array>, vec3<f32>, f32, C, f32, vec2<D>) -> f32 |
| fn image_sample_dref_explicit_lod<C: iu32>(sampled_image<texture_depth_cube>, vec3<f32>, f32, C, f32) -> f32 |
| fn image_sample_dref_explicit_lod<C: iu32>(sampled_image<texture_depth_cube_array>, vec4<f32>, f32, C, f32) -> f32 |
| |
| fn image_write<C: iu32, D: iu32>(texture_storage_1d<f32_texel_format, writable>, C, vec4<f32>, D) |
| fn image_write<C: iu32, D: iu32>(texture_storage_1d<i32_texel_format, writable>, C, vec4<i32>, D) |
| fn image_write<C: iu32, D: iu32>(texture_storage_1d<u32_texel_format, writable>, C, vec4<u32>, D) |
| fn image_write<C: iu32, D: iu32>(texture_storage_2d<f32_texel_format, writable>, vec2<C>, vec4<f32>, D) |
| fn image_write<C: iu32, D: iu32>(texture_storage_2d<i32_texel_format, writable>, vec2<C>, vec4<i32>, D) |
| fn image_write<C: iu32, D: iu32>(texture_storage_2d<u32_texel_format, writable>, vec2<C>, vec4<u32>, D) |
| fn image_write<C: iu32, D: iu32>(texture_storage_2d_array<f32_texel_format, writable>, vec3<C>, vec4<f32>, D) |
| fn image_write<C: iu32, D: iu32>(texture_storage_2d_array<i32_texel_format, writable>, vec3<C>, vec4<i32>, D) |
| fn image_write<C: iu32, D: iu32>(texture_storage_2d_array<u32_texel_format, writable>, vec3<C>, vec4<u32>, D) |
| fn image_write<C: iu32, D: iu32>(texture_storage_3d<f32_texel_format, writable>, vec3<C>, vec4<f32>, D) |
| fn image_write<C: iu32, D: iu32>(texture_storage_3d<i32_texel_format, writable>, vec3<C>, vec4<i32>, D) |
| fn image_write<C: iu32, D: iu32>(texture_storage_3d<u32_texel_format, writable>, vec3<C>, vec4<u32>, D) |
| |
| fn matrix_times_matrix<T: f32_f16, K: num, C: num, R: num>(mat<K, R, T>, mat<C, K, T>) -> mat<C, R, T> |
| fn matrix_times_scalar<T: f32_f16, N: num, M: num>(mat<N, M, T>, T) -> mat<N, M, T> |
| fn matrix_times_vector<T: f32_f16, N: num, M: num>(mat<N, M, T>, vec<N, T>) -> vec<M, T> |
| |
| fn sampled_image<T: fiu32, S: samplers>(texture_1d<T>, S) -> sampled_image<texture_1d<T> > |
| fn sampled_image<T: fiu32, S: samplers>(texture_2d<T>, S) -> sampled_image<texture_2d<T> > |
| fn sampled_image<T: fiu32, S: samplers>(texture_2d_array<T>, S) -> sampled_image<texture_2d_array<T> > |
| fn sampled_image<T: fiu32, S: samplers>(texture_3d<T>, S) -> sampled_image<texture_3d<T> > |
| fn sampled_image<T: fiu32, S: samplers>(texture_cube<T>, S) -> sampled_image<texture_cube<T> > |
| fn sampled_image<T: fiu32, S: samplers>(texture_cube_array<T>, S) -> sampled_image<texture_cube_array<T> > |
| fn sampled_image<S: samplers>(texture_depth_2d, S) -> sampled_image<texture_depth_2d> |
| fn sampled_image<S: samplers>(texture_depth_2d_array, S) -> sampled_image<texture_depth_2d_array> |
| fn sampled_image<S: samplers>(texture_depth_cube, S) -> sampled_image<texture_depth_cube> |
| fn sampled_image<S: samplers>(texture_depth_cube_array, S) -> sampled_image<texture_depth_cube_array> |
| |
| fn select<T: scalar>(bool, T, T) -> T |
| fn select<N: num, T: scalar>(vec<N, bool>, vec<N, T>, vec<N, T>) -> vec<N, T> |
| |
| fn vector_times_matrix<T: f32_f16, N: num, M: num>(vec<N, T>, mat<M, N, T>) -> vec<M, T> |
| fn vector_times_scalar<T: f32_f16, N: num>(vec<N, T>, T) -> vec<N, T> |
| |