blob: a12f56ed09da075ff14557acaed1bf52d9d304a7 [file] [log] [blame]
SKIP: FAILED
#version 310 es
layout(binding = 0, std430) buffer tint_symbol_block_ssbo {
uint inner[];
} tint_symbol;
void tint_symbol_1(uint subgroup_invocation_id, uint subgroup_size) {
tint_symbol.inner[subgroup_invocation_id] = subgroup_size;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol_1(tint_symbol_2, tint_symbol_3);
return;
}
Error parsing GLSL shader:
ERROR: 0:13: 'tint_symbol_2' : undeclared identifier
ERROR: 0:13: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.