| #version 310 es |
| #extension GL_AMD_gpu_shader_half_float : require |
| |
| struct frexp_result_f16 { |
| float16_t sig; |
| int exp; |
| }; |
| |
| frexp_result_f16 tint_frexp(float16_t param_0) { |
| frexp_result_f16 result; |
| result.sig = frexp(param_0, result.exp); |
| return result; |
| } |
| |
| |
| void frexp_5257dd() { |
| frexp_result_f16 res = tint_frexp(0.0hf); |
| } |
| |
| vec4 vertex_main() { |
| frexp_5257dd(); |
| return vec4(0.0f); |
| } |
| |
| void main() { |
| gl_PointSize = 1.0; |
| vec4 inner_result = vertex_main(); |
| gl_Position = inner_result; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| return; |
| } |
| #version 310 es |
| #extension GL_AMD_gpu_shader_half_float : require |
| precision mediump float; |
| |
| struct frexp_result_f16 { |
| float16_t sig; |
| int exp; |
| }; |
| |
| frexp_result_f16 tint_frexp(float16_t param_0) { |
| frexp_result_f16 result; |
| result.sig = frexp(param_0, result.exp); |
| return result; |
| } |
| |
| |
| void frexp_5257dd() { |
| frexp_result_f16 res = tint_frexp(0.0hf); |
| } |
| |
| void fragment_main() { |
| frexp_5257dd(); |
| } |
| |
| void main() { |
| fragment_main(); |
| return; |
| } |
| #version 310 es |
| #extension GL_AMD_gpu_shader_half_float : require |
| |
| struct frexp_result_f16 { |
| float16_t sig; |
| int exp; |
| }; |
| |
| frexp_result_f16 tint_frexp(float16_t param_0) { |
| frexp_result_f16 result; |
| result.sig = frexp(param_0, result.exp); |
| return result; |
| } |
| |
| |
| void frexp_5257dd() { |
| frexp_result_f16 res = tint_frexp(0.0hf); |
| } |
| |
| void compute_main() { |
| frexp_5257dd(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| compute_main(); |
| return; |
| } |