commit | 507a650b8a55743a495f4bff335857ee0192246d | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Tue Dec 19 00:57:45 2023 +0000 |
committer | James Price <jrprice@google.com> | Tue Dec 19 00:57:45 2023 +0000 |
tree | 1f53c3a8eb89f5bc1aff11d8c69580c0689ce669 | |
parent | ceb2cd5e21d46fe7cfb7dcb97f25051289969c5e [diff] |
[spirv-reader] Handle fragment shader declarations Bug: tint:1907 Change-Id: Id408639dcaf475f7fe463f825943e6aeb97bfb6a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/165642 Reviewed-by: David Neto <dneto@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.