blob: 11d25c14aa152a312ecc2a94b850a0130e515db3 [file] [log] [blame]
# Copyright 2018 The Dawn & Tint Authors
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# 1. Redistributions of source code must retain the above copyright notice, this
# list of conditions and the following disclaimer.
#
# 2. Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions and the following disclaimer in the documentation
# and/or other materials provided with the distribution.
#
# 3. Neither the name of the copyright holder nor the names of its
# contributors may be used to endorse or promote products derived from
# this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
# DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
# FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
# SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
# OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
import("//build_overrides/build.gni")
import("dawn_overrides_with_defaults.gni")
if (build_with_chromium) {
import("//build/config/ozone.gni")
import("//build/config/sanitizers/sanitizers.gni")
dawn_use_x11 = ozone_platform_x11
dawn_use_wayland = false
} else {
declare_args() {
# Whether Dawn should enable X11 support.
dawn_use_x11 = is_linux && !is_chromeos
dawn_use_wayland = false
}
}
# Enable the compilation for UWP
dawn_is_winuwp = is_win && target_os == "winuwp"
dawn_use_windows_ui = is_win
declare_args() {
dawn_tests_use_angle = true
# Enables SwiftShader as the fallback adapter. Requires dawn_swiftshader_dir
# to be set to take effect.
# TODO(dawn:1536): Enable SwiftShader for Android.
dawn_use_swiftshader = !is_android && !is_ios
# Whether we allow building DXC.
# DXC requires SM6.0+ which is blocklisted on x86.
# See crbug.com/tint/1753.
dawn_use_built_dxc = is_win && target_cpu != "x86"
}
declare_args() {
# Enable Dawn's ASSERTs even in release builds
dawn_always_assert = false
# Should the Dawn static libraries be fully linked vs. GN's default of
# treating them as source sets. This is useful for people using Dawn
# standalone to produce static libraries to use in their projects.
dawn_complete_static_libs = false
# Enables the compilation of Dawn's D3D11 backend
dawn_enable_d3d11 = is_win
# Enables the compilation of Dawn's D3D12 backend
dawn_enable_d3d12 = is_win
# Enables the compilation of Dawn's Metal backend
dawn_enable_metal = is_mac || is_ios
# Enables the compilation of Dawn's Null backend
# (required for unittests, obviously non-conformant)
dawn_enable_null = true
# Enables the compilation of Dawn's OpenGL backend
# (best effort, non-conformant)
dawn_enable_desktop_gl = is_linux && !is_chromeos
# Enables the compilation of Dawn's OpenGLES backend
# (WebGPU/Compat subset)
# Disables OpenGLES when compiling for UWP, since UWP only supports d3d
dawn_enable_opengles =
(is_linux && !is_chromeos) || (is_win && !dawn_is_winuwp) || is_android
# Enables the compilation of Dawn's Vulkan backend
# Disables vulkan when compiling for UWP, since UWP only supports d3d
dawn_enable_vulkan = is_linux || is_chromeos || (is_win && !dawn_is_winuwp) ||
is_fuchsia || is_android || dawn_use_swiftshader
# Enables error injection for faking failures to native API calls
dawn_enable_error_injection =
is_debug || (build_with_chromium && use_fuzzing_engine)
}
# GN does not allow reading a variable defined in the same declare_args().
# Put them in two separate declare_args() when setting the value of one
# argument based on another.
declare_args() {
# Uses our built version of the Vulkan validation layers
dawn_enable_vulkan_validation_layers =
dawn_enable_vulkan && ((is_linux && !is_chromeos) || is_win || is_mac)
# Uses our built version of the Vulkan loader on platforms where we can't
# assume to have one present at the system level.
dawn_enable_vulkan_loader =
dawn_enable_vulkan && (is_mac || (is_linux && !is_android))
# Disable SPIR-V validation on Android because it adds a significant amount
# to the binary size, and Tint's output should be well-formed.
dawn_enable_spirv_validation = dawn_enable_vulkan && !is_android
}
# UWP only supports CoreWindow for windowing
dawn_supports_glfw_for_windowing =
(is_win && !dawn_is_winuwp) || (is_linux && !is_chromeos) || is_mac
# Much of the GL backend code is shared, so define a convenience var.
dawn_enable_opengl = dawn_enable_opengles || dawn_enable_desktop_gl