commit | 50a0c824df73f17b27ed115bdcbdabc3c7848471 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Fri Sep 20 07:58:47 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Sep 20 07:58:47 2024 +0000 |
tree | d62c8c74405ceb9063d88c4bccd11b29fb6f5d16 | |
parent | 64fbd9d349dd9780807ec8d3294702b645cfdaa2 [diff] |
dawn::native::vulkan: Don't allow swapchains to switch devices For now. This would likely require a synchronous wait for all previous operations to be finished. For now just make it a validation error like it is done in the D3D* backends. Bug: 42241056 Change-Id: Ic92c5e924fa2235538849bc99fbb108d4962c966 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/207235 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com> Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.