commit | 50b8d9cadea748172e0b0d01ab18882c66f5dd0d | [log] [tgz] |
---|---|---|
author | Shrek Shao <shrekshao@google.com> | Mon Oct 16 20:38:40 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Oct 16 20:38:40 2023 +0000 |
tree | 806f80f29ae05fcb6047eae63cee826abc949a71 | |
parent | d2eb05cdd56d40a0cc21a8a5efa61a968eaeec10 [diff] |
Enable OpenGL backend shader robustness Bug: dawn:1686, dawn:2124, tint:2060 Change-Id: I6f85ed97b4d262731ca1aa7852200d0fee962341 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/155992 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.