| fn min_0dc614() { | |
| var arg_0 = vec4<u32>(1u); | |
| var arg_1 = vec4<u32>(1u); | |
| var res : vec4<u32> = min(arg_0, arg_1); | |
| } | |
| @vertex | |
| fn vertex_main() -> @builtin(position) vec4<f32> { | |
| min_0dc614(); | |
| return vec4<f32>(); | |
| } | |
| @fragment | |
| fn fragment_main() { | |
| min_0dc614(); | |
| } | |
| @compute @workgroup_size(1) | |
| fn compute_main() { | |
| min_0dc614(); | |
| } |