| #version 310 es | |
| precision mediump float; | |
| uniform highp sampler3D arg_0_arg_1; | |
| void textureSample_2149ec() { | |
| vec3 arg_2 = vec3(0.0f); | |
| vec4 res = textureOffset(arg_0_arg_1, arg_2, ivec3(0)); | |
| } | |
| void fragment_main() { | |
| textureSample_2149ec(); | |
| } | |
| void main() { | |
| fragment_main(); | |
| return; | |
| } |