| // |
| // fragment_main |
| // |
| |
| RWTexture2DArray<int4> arg_0 : register(u0, space1); |
| void textureStore_c82af5() { |
| int2 arg_1 = (int(1)).xx; |
| int arg_2 = int(1); |
| int4 arg_3 = (int(1)).xxxx; |
| int4 v = arg_3; |
| arg_0[int3(arg_1, arg_2)] = v; |
| } |
| |
| void fragment_main() { |
| textureStore_c82af5(); |
| } |
| |
| // |
| // compute_main |
| // |
| |
| RWTexture2DArray<int4> arg_0 : register(u0, space1); |
| void textureStore_c82af5() { |
| int2 arg_1 = (int(1)).xx; |
| int arg_2 = int(1); |
| int4 arg_3 = (int(1)).xxxx; |
| int4 v = arg_3; |
| arg_0[int3(arg_1, arg_2)] = v; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| textureStore_c82af5(); |
| } |
| |