| // Copyright 2023 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef SRC_DAWN_NATIVE_D3D11_BUFFERD3D11_H_ |
| #define SRC_DAWN_NATIVE_D3D11_BUFFERD3D11_H_ |
| |
| #include <limits> |
| #include <memory> |
| |
| #include "dawn/native/Buffer.h" |
| #include "dawn/native/d3d/d3d_platform.h" |
| |
| namespace dawn::native::d3d11 { |
| |
| class CommandRecordingContext; |
| class Device; |
| |
| class Buffer final : public BufferBase { |
| public: |
| static ResultOrError<Ref<Buffer>> Create(Device* device, const BufferDescriptor* descriptor); |
| |
| MaybeError EnsureDataInitialized(CommandRecordingContext* commandContext); |
| MaybeError EnsureDataInitializedAsDestination(CommandRecordingContext* commandContext, |
| uint64_t offset, |
| uint64_t size); |
| MaybeError EnsureDataInitializedAsDestination(CommandRecordingContext* commandContext, |
| const CopyTextureToBufferCmd* copy); |
| |
| // Dawn API |
| void SetLabelImpl() override; |
| |
| ID3D11Buffer* GetD3D11ConstantBuffer() const { return mD3d11ConstantBuffer.Get(); } |
| ID3D11Buffer* GetD3D11NonConstantBuffer() const { return mD3d11NonConstantBuffer.Get(); } |
| // Mark the mD3d11NonConstantBuffer is mutated by shaders, if mD3d11ConstantBuffer exists, |
| // it will be synced with mD3d11NonConstantBuffer before binding it to the constant buffer slot. |
| void MarkMutated(); |
| // Update content of the mD3d11ConstantBuffer from mD3d11NonConstantBuffer if needed. |
| void EnsureConstantBufferIsUpdated(CommandRecordingContext* commandContext); |
| ResultOrError<ComPtr<ID3D11ShaderResourceView>> CreateD3D11ShaderResourceView( |
| uint64_t offset, |
| uint64_t size) const; |
| ResultOrError<ComPtr<ID3D11UnorderedAccessView1>> CreateD3D11UnorderedAccessView1( |
| uint64_t offset, |
| uint64_t size) const; |
| MaybeError Clear(CommandRecordingContext* commandContext, |
| uint8_t clearValue, |
| uint64_t offset, |
| uint64_t size); |
| MaybeError Write(CommandRecordingContext* commandContext, |
| uint64_t offset, |
| const void* data, |
| size_t size); |
| |
| static MaybeError Copy(CommandRecordingContext* commandContext, |
| Buffer* source, |
| uint64_t sourceOffset, |
| size_t size, |
| Buffer* destination, |
| uint64_t destinationOffset); |
| |
| class ScopedMap : public NonCopyable { |
| public: |
| // Map buffer and return a ScopedMap object. If the buffer is not mappable, |
| // scopedMap.GetMappedData() will return nullptr. |
| static ResultOrError<ScopedMap> Create(Buffer* buffer); |
| |
| ScopedMap(); |
| ~ScopedMap(); |
| |
| ScopedMap(ScopedMap&& other); |
| ScopedMap& operator=(ScopedMap&& other); |
| |
| uint8_t* GetMappedData() const; |
| |
| void Reset(); |
| |
| private: |
| ScopedMap(Buffer* buffer, bool needsUnmap); |
| |
| Buffer* mBuffer = nullptr; |
| |
| // Whether the buffer needs to be unmapped when the ScopedMap object is destroyed. |
| bool mNeedsUnmap = false; |
| }; |
| |
| private: |
| using BufferBase::BufferBase; |
| |
| ~Buffer() override; |
| |
| MaybeError Initialize(bool mappedAtCreation); |
| MaybeError MapAsyncImpl(wgpu::MapMode mode, size_t offset, size_t size) override; |
| void UnmapImpl() override; |
| void DestroyImpl() override; |
| bool IsCPUWritableAtCreation() const override; |
| MaybeError MapAtCreationImpl() override; |
| void* GetMappedPointer() override; |
| |
| MaybeError MapInternal(); |
| void UnmapInternal(); |
| |
| MaybeError InitializeToZero(CommandRecordingContext* commandContext); |
| // Clear the buffer without checking if the buffer is initialized. |
| MaybeError ClearInternal(CommandRecordingContext* commandContext, |
| uint8_t clearValue, |
| uint64_t offset = 0, |
| uint64_t size = 0); |
| // Write the buffer without checking if the buffer is initialized. |
| MaybeError WriteInternal(CommandRecordingContext* commandContext, |
| uint64_t bufferOffset, |
| const void* data, |
| size_t size); |
| // Copy the buffer without checking if the buffer is initialized. |
| static MaybeError CopyInternal(CommandRecordingContext* commandContext, |
| Buffer* source, |
| uint64_t sourceOffset, |
| size_t size, |
| Buffer* destination, |
| uint64_t destinationOffset); |
| // The buffer object for constant buffer usage. |
| ComPtr<ID3D11Buffer> mD3d11ConstantBuffer; |
| // The buffer object for non-constant buffer usages(e.g. storage buffer, vertex buffer, etc.) |
| ComPtr<ID3D11Buffer> mD3d11NonConstantBuffer; |
| bool mConstantBufferIsUpdated = true; |
| uint8_t* mMappedData = nullptr; |
| }; |
| |
| } // namespace dawn::native::d3d11 |
| |
| #endif // SRC_DAWN_NATIVE_D3D11_BUFFERD3D11_H_ |