blob: 91b3f31d3c2863815b569f1fe96be9bf87abd6c0 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void textureNumLevels_f5828d(depth2d_array<float, access::sample> tint_symbol_2) {
int res = int(tint_symbol_2.get_num_mip_levels());
}
vertex tint_symbol vertex_main(depth2d_array<float, access::sample> tint_symbol_3 [[texture(0)]]) {
textureNumLevels_f5828d(tint_symbol_3);
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
}
fragment void fragment_main(depth2d_array<float, access::sample> tint_symbol_4 [[texture(0)]]) {
textureNumLevels_f5828d(tint_symbol_4);
return;
}
kernel void compute_main(depth2d_array<float, access::sample> tint_symbol_5 [[texture(0)]]) {
textureNumLevels_f5828d(tint_symbol_5);
return;
}