| float4 tint_unpack4x8unorm(uint param_0) { |
| uint j = param_0; |
| uint4 i = uint4(j & 0xff, (j >> 8) & 0xff, (j >> 16) & 0xff, j >> 24); |
| return float4(i) / 255.0; |
| } |
| |
| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[3]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| int i = 0; |
| float4 v = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| const int x_30 = asint(x_6[1].x); |
| i = x_30; |
| while (true) { |
| const int x_35 = i; |
| const int x_37 = asint(x_6[2].x); |
| if ((x_35 < x_37)) { |
| } else { |
| break; |
| } |
| v = tint_unpack4x8unorm(100u); |
| const float x_42 = v.x; |
| if ((int(x_42) > i)) { |
| const int x_49 = asint(x_6[1].x); |
| const float x_50 = float(x_49); |
| x_GLF_color = float4(x_50, x_50, x_50, x_50); |
| return; |
| } |
| { |
| i = (i + 1); |
| } |
| } |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_55 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); |
| const int x_58 = asint(x_6[1].x); |
| const int x_61 = asint(x_6[1].x); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_64 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| x_GLF_color = float4(float(x_55), float(x_58), float(x_61), float(x_64)); |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |