| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| int i = 0; |
| int value = 0; |
| float y = 0.0f; |
| int x_31_phi = 0; |
| i = 0; |
| x_31_phi = 0; |
| while (true) { |
| const int x_31 = x_31_phi; |
| const float x_37 = asfloat(x_6[0].x); |
| if ((x_31 < (2 + int(x_37)))) { |
| } else { |
| break; |
| } |
| float x_55_phi = 0.0f; |
| float x_46_phi = 0.0f; |
| value = x_31; |
| y = 0.5f; |
| x_55_phi = 0.5f; |
| x_46_phi = 0.5f; |
| switch(x_31) { |
| case 0: { |
| const float x_54 = (0.5f + 0.5f); |
| y = x_54; |
| x_55_phi = x_54; |
| /* fallthrough */ |
| { |
| const float x_47 = clamp(1.0f, 0.5f, x_55_phi); |
| y = x_47; |
| x_46_phi = x_47; |
| /* fallthrough */ |
| } |
| { |
| /* fallthrough */ |
| } |
| { |
| if ((x_46_phi == 1.0f)) { |
| x_GLF_color = float4(float((x_31 + 1)), 0.0f, 0.0f, 1.0f); |
| return; |
| } |
| } |
| break; |
| } |
| case 1: { |
| const float x_47 = clamp(1.0f, 0.5f, x_55_phi); |
| y = x_47; |
| x_46_phi = x_47; |
| /* fallthrough */ |
| { |
| /* fallthrough */ |
| } |
| { |
| if ((x_46_phi == 1.0f)) { |
| x_GLF_color = float4(float((x_31 + 1)), 0.0f, 0.0f, 1.0f); |
| return; |
| } |
| } |
| break; |
| } |
| default: { |
| /* fallthrough */ |
| { |
| if ((x_46_phi == 1.0f)) { |
| x_GLF_color = float4(float((x_31 + 1)), 0.0f, 0.0f, 1.0f); |
| return; |
| } |
| } |
| break; |
| } |
| case 2: { |
| if ((x_46_phi == 1.0f)) { |
| x_GLF_color = float4(float((x_31 + 1)), 0.0f, 0.0f, 1.0f); |
| return; |
| } |
| break; |
| } |
| } |
| { |
| const int x_32 = (x_31 + 1); |
| i = x_32; |
| x_31_phi = x_32; |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |