|author||Corentin Wallez <email@example.com>||Wed Jul 08 18:50:30 2020 +0000|
|committer||Commit Bot service account <firstname.lastname@example.org>||Wed Jul 08 18:50:30 2020 +0000|
Fix MSVC compilation. - Fix a struct vs. class in forward declaration of std::hash - Fix an unsigned vs. signed compare in BitSetIterator - Fix the assumption that std::array::[const_]iterator is a pointer. - Fix for reinterpret_cast from uint64_t to uint64_t not being allowed for vulkan_platform.h - Fix for a 32bit shift being expanded to 64bit. Bug: None Change-Id: I5f2bf8745aa1ef1eba9916fcf6ff7801b48f61cf Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24501 Reviewed-by: Kai Ninomiya <email@example.com> Reviewed-by: Austin Eng <firstname.lastname@example.org> Commit-Queue: Kai Ninomiya <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.