blob: 36849d4e344e8225107b22ae13f3873db81a2d31 [file] [log] [blame]
[numthreads(1, 1, 1)]
void unused_entry_point() {
return;
}
static float4 my_global = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_my_uniform : register(b0, space0) {
uint4 my_uniform[1];
};
Texture2D<float4> my_texture : register(t1, space0);
SamplerState my_sampler : register(s2, space0);
void foo_member_initialize() {
bool2 vb2 = bool2(false, false);
vb2.x = (my_global.z != 0.0f);
vb2.x = (asfloat(my_uniform[0].x) == -1.0f);
vb2 = bool2((asfloat(my_uniform[0].x) == -1.0f), false);
if (vb2.x) {
const float4 r = my_texture.SampleBias(my_sampler, (0.0f).xx, 0.0f);
}
}
void foo_default_initialize() {
bool2 vb2 = bool2(false, false);
vb2.x = (my_global.z != 0.0f);
vb2.x = (asfloat(my_uniform[0].x) == -1.0f);
vb2 = (false).xx;
if (vb2.x) {
const float4 r = my_texture.SampleBias(my_sampler, (0.0f).xx, 0.0f);
}
}