blob: 3bbb84002c99280325c582df808fe78cf70766c3 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct GammaTransferParams {
float G;
float A;
float B;
float C;
float D;
float E;
float F;
uint padding;
};
struct ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
uint pad;
uint pad_1;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
mat3x2 coordTransformationMatrix;
uint pad_2;
uint pad_3;
};
struct ExternalTextureParams_std140 {
uint numPlanes;
uint doYuvToRgbConversionOnly;
uint pad;
uint pad_1;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
vec2 coordTransformationMatrix_0;
vec2 coordTransformationMatrix_1;
vec2 coordTransformationMatrix_2;
uint pad_2;
uint pad_3;
};
layout(binding = 3, std140) uniform ext_tex_params_block_std140_ubo {
ExternalTextureParams_std140 inner;
} ext_tex_params;
layout(rgba8) uniform highp writeonly image2D outImage;
vec3 gammaCorrection(vec3 v, GammaTransferParams params) {
bvec3 cond = lessThan(abs(v), vec3(params.D));
vec3 t_1 = (sign(v) * ((params.C * abs(v)) + params.F));
vec3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3(params.G)) + params.E));
return mix(f, t_1, cond);
}
vec4 textureLoadExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, ivec2 coord, ExternalTextureParams params) {
ivec2 coord1 = (coord >> uvec2(1u));
vec3 color = vec3(0.0f, 0.0f, 0.0f);
if ((params.numPlanes == 1u)) {
color = texelFetch(plane0_1, clamp(coord, ivec2(0), ivec2((uvec2(uvec2(textureSize(plane0_1, clamp(0, 0, int((uint(uint(textureQueryLevels(plane0_1))) - 1u)))))) - uvec2(1u)))), clamp(0, 0, int((uint(uint(textureQueryLevels(plane0_1))) - 1u)))).rgb;
} else {
color = (vec4(texelFetch(plane0_1, clamp(coord, ivec2(0), ivec2((uvec2(uvec2(textureSize(plane0_1, clamp(0, 0, int((uint(uint(textureQueryLevels(plane0_1))) - 1u)))))) - uvec2(1u)))), clamp(0, 0, int((uint(uint(textureQueryLevels(plane0_1))) - 1u)))).r, texelFetch(plane1_1, clamp(coord1, ivec2(0), ivec2((uvec2(uvec2(textureSize(plane1_1, clamp(0, 0, int((uint(uint(textureQueryLevels(plane1_1))) - 1u)))))) - uvec2(1u)))), clamp(0, 0, int((uint(uint(textureQueryLevels(plane1_1))) - 1u)))).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return vec4(color, 1.0f);
}
uniform highp sampler2D t_2;
uniform highp sampler2D ext_tex_plane_1_1;
ExternalTextureParams conv_ExternalTextureParams(ExternalTextureParams_std140 val) {
return ExternalTextureParams(val.numPlanes, val.doYuvToRgbConversionOnly, val.pad, val.pad_1, val.yuvToRgbConversionMatrix, val.gammaDecodeParams, val.gammaEncodeParams, val.gamutConversionMatrix, mat3x2(val.coordTransformationMatrix_0, val.coordTransformationMatrix_1, val.coordTransformationMatrix_2), val.pad_2, val.pad_3);
}
void tint_symbol() {
vec4 red = textureLoadExternal(t_2, ext_tex_plane_1_1, ivec2(10), conv_ExternalTextureParams(ext_tex_params.inner));
imageStore(outImage, clamp(ivec2(0), ivec2(0), ivec2((uvec2(uvec2(imageSize(outImage))) - uvec2(1u)))), red);
vec4 green = textureLoadExternal(t_2, ext_tex_plane_1_1, ivec2(70, 118), conv_ExternalTextureParams(ext_tex_params.inner));
imageStore(outImage, clamp(ivec2(1, 0), ivec2(0), ivec2((uvec2(uvec2(imageSize(outImage))) - uvec2(1u)))), green);
return;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}
Error parsing GLSL shader:
ERROR: 0:60: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:60: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.