blob: 32fbf9d1566c2a271f4ad6165dffb785326fa93b [file] [log] [blame]
void set_float3(inout float3 vec, int idx, float val) {
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
}
float3 Bad(uint index, float3 rd) {
float3 normal = (0.0f).xxx;
set_float3(normal, index, -(float(sign(rd[index]))));
return normalize(normal);
}
RWByteAddressBuffer io : register(u0, space0);
struct tint_symbol_2 {
uint idx : SV_GroupIndex;
};
void main_inner(uint idx) {
const float3 tint_symbol = Bad(io.Load(12u), asfloat(io.Load3(0u)));
io.Store3(0u, asuint(tint_symbol));
}
[numthreads(1, 1, 1)]
void main(tint_symbol_2 tint_symbol_1) {
main_inner(tint_symbol_1.idx);
return;
}