| struct Inner { |
| a : vec3<i32>; |
| b : i32; |
| c : vec3<u32>; |
| d : u32; |
| e : vec3<f32>; |
| f : f32; |
| g : vec2<i32>; |
| h : vec2<i32>; |
| i : mat2x3<f32>; |
| [[align(16)]] |
| j : mat3x2<f32>; |
| [[align(16)]] |
| k : [[stride(16)]] array<vec4<i32>, 4>; |
| }; |
| |
| [[block]] |
| struct S { |
| arr : array<Inner, 8>; |
| }; |
| |
| [[binding(0), group(0)]] var<uniform> s : S; |
| |
| [[stage(compute), workgroup_size(1)]] |
| fn main([[builtin(local_invocation_index)]] idx : u32) { |
| let a = s.arr[idx].a; |
| let b = s.arr[idx].b; |
| let c = s.arr[idx].c; |
| let d = s.arr[idx].d; |
| let e = s.arr[idx].e; |
| let f = s.arr[idx].f; |
| let g = s.arr[idx].g; |
| let h = s.arr[idx].h; |
| let i = s.arr[idx].i; |
| } |